IGDAM End of Year Shindig

November 17th, 2014 No comments
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As is tradition, we’ll be braving the great outdoors for some BBQ goodness.

This year we’re at The Testing Grounds, just behind the iconic Arts Centre spire, on Sunday 14 December.

Your ticket will include food, and we’ll do our best to cater for all dietary requirements. There will be beer, wine, cider and soft drink available for purchase from the bar on the day.

We’re still working on fun and games for the day, so if you have any suggestions tweet them to @igdamelbourne or get in touch.

So conga your way to Eventbrite (https://www NULL.eventbrite NULL.com NULL.au/e/igda-melbourne-end-of-year-shindig-tickets-14283282683)and we’ll see you on Sunday December 14!

Conga BBQ

Conga BBQ Photo by Timothy Zeven

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MegaDev2 will cap off a MegaWeek!

October 26th, 2014 No comments
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Melbourne, are you ready?

This week sees the first Unite Australia (http://unity3d NULL.com/unite/australia) (tickets still available), the return of GCAP (http://gcap NULL.com NULL.au)(SOLD OUT) and PAXAUS (http://aus NULL.paxsite NULL.com/registration)(a few tickets left) at the Melbourne Conference and Exhibition Centre.

Once we make it to the end of the week, we’ll be chilling out over drinks at MegaDev2 (SOLD OUT). This year we’re at Beer De Luxe and look forward to getting together one last time after a week of games festivities.

Everyone is to thank for the return of MegaDev, it’s been a great crowdfunding success and special love and thanks needs to head in the direction of our MegaPledgers

Gold Sponsors

big ant logo (http://www NULL.bigant NULL.com/)


Infinity_Wars_Logo (https://www NULL.infinitywarsgame NULL.com/#!/)

MSFT_logo_rgb_C-Gray_D (http://www NULL.microsoft NULL.com/en-au/default NULL.aspx)

opaque (http://opaquemultimedia NULL.com/index NULL.html)


Silver Sponsors

blannexlogo_advert (http://blackannex NULL.net/)

Campaign-Coins (http://www NULL.campaigncoins NULL.com/)

good game (http://gg-prod NULL.com/)

spookmash (http://steamcommunity NULL.com/sharedfiles/filedetails/?id=286095392)


20130919-130318 (http://wildgrassgames NULL.com/)

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September IGDAM: Pints and Playtesting

September 5th, 2014 No comments
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When: Tuesday 9 September

Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne 6.30-10.30pm

What: Pints and Playtesting!

This month bring along your latest or most favourite creation for a night of playtesting and fun times.

We’re back at Pound, BYO everything you need to run your game and invite your friends along.

Obligatory Facebook Event Here (https://www NULL.facebook NULL.com/events/615098725273974/)


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The Voxel Agents’ Puzzle Retreat Post Mortem and Playtesting August 12

August 6th, 2014 No comments
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fb_eventWe’ll be back at The Kelvin Club this month, with Sam Wong and Henrik Pettersson looking back on the development of Puzzle Retreat, the block sliding puzzle game that’s been downloaded more than three million times.

When: Tuesday 12 August (https://www NULL.facebook NULL.com/events/493156064149276/) from 6.30pm, talks start around 7 upstairs

Where: The Kelvin Club (http://www NULL.kelvinclub NULL.com/)

As always, you’re welcome to bring your game along for playtesting before and after the talks.

If you’d like to discuss an idea for a talk or meet up theme,  email info@igdamelbourne.org

There are food and drinks available at the Kelvin, see you there!

If you’re keen to kick on afterwards, you’re invited to the Glitchmark art exhibition at E55 (http://glitchmark NULL.com/game-art-melbourne-exhibition/)

GCAP14 Update: Speaker submissions, keynotes and early bird registrations

July 18th, 2014 No comments
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This week the Game Developers’ Association of Australia announced the opening of Early Bird registrations for Game Connect Asia Pacific (#GCAP14) (http://gcap NULL.com NULL.au) and the Keynote Speakers for this year’s GCAP, themed ‘Shakespeare Wrote Hits’.

Keynoting this year are Siobhan Reddy, Rami Ismail and Barry Meade.

Siobhan is the Studio Director of Media Molecule (http://www NULL.mediamolecule NULL.com/), creators of Little Big Planet.

Rami is the Founder, Strategic Director and Developer of Vlambeer (http://www NULL.vlambeer NULL.com/), creator of a number of titles including Ridiculous Fishing – the winner of Apple’s Game of the Year in 2013.

Barry has a AAA background, having spent five years as a Senior Artist at Criterion Games (EA) and has now set up shop as Fireproof Studios (http://www NULL.fireproofstudios NULL.com/).

The GDAA are accepting speaker applications until close of business on Friday 25 July. If you’re considering speaking you can find all the speaker submission details at the GDAA website. (http://gdaa NULL.com NULL.au/gcap-14-call-for-speakers)

Early Bird registrations for GCAP are now open (http://www NULL.trybooking NULL.com/Booking/BookingEventSummary NULL.aspx?eid=93968&embed=93968), and you can get  if you’re an IGDAM regular you can email giselle at igdamelbourne dot org for a 10% discount code which is applicable to all passes except Student passes.

Phew! That’s a lot of information for a rather small post. I think I’ll mention the Australian Game Developer Awards in a separate post, in the meantime, get those speaker submissions in and happy Friday!



Follow up Pitch Post

July 10th, 2014 No comments
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igdam by davidz



After getting up early for the World Cup semi finals, and a great night on Tuesday, I’ve still got pitches on the brain!

Thank you to our speakers on Tuesday, Justin Halliday from Screen Australia (we miss you already, gamesfund) (http://www NULL.screenaustralia NULL.gov NULL.au/funding/games/default NULL.aspx), Chris Wright from Surprise Attack, Michael Davies from Space Dust Studios (http://www NULL.spaceduststudios NULL.com/), everyone who demo’d their games or even just rocked up.

Special thanks to Autodesk (http://www NULL.autodesk NULL.com NULL.au/)for sponsoring the evening.

Chris gave everyone a brief rundown of the process that Surprise Attack go through when developing a pitch for a client. Surprise Attack have very kindly shared their INDIE GAME DEVELOPMENT POSTIONING WORKBOOK (Word Doc). You are free to download and utilise this fabulous resource as long as you don’t commercialise it. For further information about the Workshops available from Surprise Attack, visit their website (http://surpriseattack NULL.com NULL.au/).

Some of you who attended on Tuesday may also have noticed Ben (there’s always a Ben), Cam and Bianca lurking about with a camera. They’re starting out Work In Beta (http://www NULL.workinbeta NULL.com/), which will be following local game development stories. They’re first ever filming at IGDAM includes interviews with David Lloyd from Powerhoof (http://www NULL.powerhoof NULL.com/), who are close to releasing Crawl, and Conor O’Kane with his work in progress, Space Caves of Europa. You can find the Beta Team on Facebook and Twitter, as is the way with things, and if you’re at a sharing stage with your game project, feel free to contact them to chat about it.

Next month we’ll be hearing from Henrik and Sam (https://www NULL.facebook NULL.com/events/493156064149276/) from The Voxel Agents (http://www NULL.thevoxelagents NULL.com/), as they do a Puzzle Retreat post mortem. Puzzle Retreat has now been downloaded over 3,000,000 times and has offered up some interesting challenges during development and post-release. The venue will be confirmed soon, but the date is locked in. Hope to see you there. Otherwise I’ll see you on the Facebooks (https://www NULL.facebook NULL.com/groups/igdam/) and the Twitters (https://twitter NULL.com/IGDAMelbourne)when I’m really keen!


IGDAM July: Elevator Pitch Night

July 7th, 2014 No comments
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Apologies for the delayed post: We’re back at The Bend again tomorrow night, and learning about game pitching.

When: Tuesday 8 July 6.30-10.30pm

Where: 1000 Pound Bend (http://thousandpoundbend NULL.com NULL.au), 361 Little Lonsdale Street, Melbourne


We have three speakers sharing their knowledge of how to pitch your game, and there will be an opportunity for questions at the end.

Michael Davies: Michael is the Director and Lead Gameplay Developer for Space Dust Studios (http://www NULL.spaceduststudios NULL.com/) will be running through the pitch that Space Dust  prepared for Space Dust Racing. They took this pitch to Game Connection in the US and also used it to get local Film Victoria funding. He’ll also be bringing the game along for some local four player fun!

Chris Wright: Chris is the Managing Director of Surprise Attack (http://surpriseattack NULL.com NULL.au). He will give a high level view of Surprise Attack’s positioning workshop process which is very useful in helping determine your point of difference and elevator pitch. He will be distributing a word doc workbook for the workshop process which Surprise Attack runs.

Justin Halliday:  As Investment Manager at Screen Australia (http://screenaustralia NULL.gov NULL.au), Justin has had a hefty amount of experience at being pitched to. He will be offering hints and tips from the perspective of the person you’re looking to impress with your pitch.

Once again, thanks to Autodesk (http://autodesk NULL.com NULL.au), there will also be a bar tab to get us started. Thanks Autodesk!

We’ve got a Facebook event (https://www NULL.facebook NULL.com/events/842778792416898/?ref_dashboard_filter=upcoming), because it’s a thing we do, and look forward to seeing you soon.

Game Connect Asia Pacific Call For Speakers

June 26th, 2014 No comments
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gcap14 logo1Thanks to Tony Reed at the GDAA, who today released the call for speakers for #GCAP14

Dear members of the Australian game development industry,

Game Connect Asia Pacific (GCAP) is Australia’s premier game development conference, focusing specifically on skills development, addressing industry trends and international business matching. GCAP delivers thought provoking, creative and innovative sessions covering programming, art, design, management and more, from leaders in the local and international game development industry.
The GDAA is seeking session proposals for speakers from all game development disciplines to address our core theme of Shakespeare Wrote Hits for GCAP 2014.

There is no denying that the works of Shakespeare are, today, of profound cultural and artistic importance. That Shakespeare was a great poet is undeniable. However, as a playwright, Shakespeare’s purpose was singular – to write shows that could be performed to large crowds who would pay for the experience. Each play was crafted with the audience in mind and in doing so Shakespeare filled the seats of his theatre. Shakespeare wrote plays to make money. Shakespeare wrote hits.

GCAP 2014 explores the mix of creativity and commercialisation with an understanding that the two are not mutually exclusive. The event will focus sharply on the decision making process in all disciplines with special emphasis on the methodologies, techniques and creative choices that can and have been made or applied to ensure a game has maximum appeal to its intended audience.

In GCAP 2014, we are encouraging speakers to answer the questions they believe Australian game developers should be asking, such as: Why was a particular art style chosen? How did a gameplay mechanic evolve? Why did a particular Kickstarter campaign work? Which engine is best for multi-platform development?

The event also seeks to identify and understand the resources, tools, production processes, platforms and new business structures that exist for the industry, and how the implementation will assist the creative development, productivity and competitiveness of the Australian industry.
Interested in speaking?
Download the submission guide (http://gallery NULL.mailchimp NULL.com/3fe427c9306b677b809d7cb8d/files/c9c30103-cc90-4684-a466-371889f76221 NULL.pdf) (PDF)
Submit the required information and pics to abstracts@gcap.com.au
Submissions can be provided in Word, Pages, Google Docs or email.

Deadline for submissions is close of business, Friday 25 July 2014.

GCAP14 simple SWH

GCAP is coming!

June 26th, 2014 No comments
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gcap14 logo1

Thanks to the Game Developers’ Association of Australia (GDAA), we have some information about Game Connect, Asia Pacific (#GCAP14):

Dear members of the Australian game development industry,

Remarkably it’s the middle of the year already, and we are rapidly approaching the biggest games week Australia has ever seen. GCAP returns on October 28 & 29 to the Melbourne Convention and Exhibition Centre (MCEC), and there is much to talk about.


The theme of GCAP this year is Shakespeare Wrote Hits (with special thanks to Ron Gilbert for suggesting it to me). We’ll be exploring the mix of creativity and commercialisation with an understanding that the two are not mutually exclusive. The event will focus sharply on the decision making process in all disciplines with special emphasis on the methodologies, techniques and creative choices that can and have been made or applied to ensure a game has maximum appeal to its intended audience.

We have an incredible, confirmed line up of international keynote and session speakers that are examples of developers that have taken creative risks that have ultimately paid off. We’ll be announcing them in the next few weeks and tomorrow we’ll be sending out the local call for speakers.


GCAP was originally intended to be the usual 3 day event, but we got a call for help. Unity wanted to run the inaugural UNITE conference in Australia this year, but with the MCEC completely booked out for the week, by us and PAX, that wasn’t going to happen. Given most of the local developers use Unity, the opportunity was too good to pass so we offered one of the GCAP days. UNITE will precede GCAP on Monday, October 27.


GCAP remains one of the most affordable professional conferences around, and that won’t be changing this year. What will be changing are the packages we’ll be offering you. We have secured 3 Day Passes to PAX Australia and you will have the option of booking for both GCAP and PAX when tickets are made available at the start of August. Given the PAX passes are sold out, these tickets will be made available to the Australian game development industry first.

To keep up to date with GCAP, Unite and PAX Australia, you can follow @gdaa_oz (https://twitter NULL.com/gdaa_oz) on twitter. The GCAP website will be live in the near future, and when it is we’ll update the link here.


GCAP14 simple SWH

IGDAM in June: Funding options for game devs

May 30th, 2014 1 comment
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In light of the Federal Government Budget announcements lately, and the axing of the Australian Interactive Games Fund as was administered by Screen Australia, it seems like an appropriate time to look at alternative funding options available to game developers.

Along with the networking and socialising, which will be well lubricated thanks to Autodesk Australai (yep, there will be cash on the bar again) we will hear from Clara Reeves from Film Victoria, Jordan Brick from Melbourne Angels about Angel Investors, and (hopefully, still awaiting confirmation at the time of writing) Pozible about crowdfunding.

 When: Tuesday 10 June, 6-10pm

Where: The Kelvin Club, Melbourne Place, Melbourne (off Russell Street)

It’s always helpful if you RSVP via the Facebook event (https://www NULL.facebook NULL.com/events/712803878761051/?ref_dashboard_filter=upcoming).

If you have any questions about the night, or would like to speak at a future meet up, please email giselle@igdamelbourne.org

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