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It’s been a busy month for many, not least of all Rob Caporetto – with the release of Pocket Dogfights on iOS and Android (http://www NULL.pocketdogfights NULL.com/), and yours truly travelling to San Francisco for GDC and too meet IGDA and Global Game Jam folk, along with a host of developers and games folk (and Felicia Day!!)
Travels have meant I’ve been a bit slack here, but we will be holding our regular second Tuesday of the month meeting at 1000 Pound Bend on Tuesday 9 April from 6.30pm (https://www NULL.facebook NULL.com/events/288914667908735/).
My adventures, experiences and lessons are thanks to the amazing Melbourne game development community. A few things cropped up during my time at GDC that I’d like to share and discuss with you all, as this is your community group and I want to make it the best thing possible for all. I hope you can make it along, it’d be great to have your input.
So, in a nutshell, here’s the plan:
6.30pm: rock up, grab a burger and a drink and catch up with game developer friends old and new.
7.30 – 8pm: Pocket Dogfights Post Mortem
8.15-9pm: Post GDC discussion (I’m yet to rope more GDC attendees into the discussion, but it shouldn’t be too difficult)
9-10pm: more community catch up time.
If you have any queries regarding this or any other IGDAM stuff, feel free to email firstname.lastname@example.org.
I’m looking forward to seeing you all and being surrounded by dev chat in Aussie accents!