IGDA Melbourne invites you to meet the Unity team and learn more about Unity 5.
Product Manager, Brett Bibby, ANZ Regional Sales Manager, Pat Bell and Unity Evangelists Rus Scammell and Joh Reuben will be in attendance to give an update on the new features of Unity 5 as well has conduct some in depth demos for artists and coders.
What to expect from the night:
Overview: How Unity can help you – Brett Bibby
Architecting Games in Unity – “Common patterns for developing games in Unity” – Rus Scammell
Unity gives you a rich set of building blocks that can be used to construct any type of game. As a result it can sometimes be difficult to know how to architect your game in a way that’s easy to iterate and build upon. This talk will cover a basic architecture structure for your game and point out some commonly overlooked details that can have a major impact on performance. The talk is geared towards programmers at all skill levels, but will be the most beneficial for beginner or intermediate programmers.
Mecanim – Animation Workflows in Unity – Joh Reuben
A comprehensive view of the time saving tools and methods of animating characters and game elements in Unity. The talk will cover animation retargeting, blending and transitions and animating 2D elements.
Unity 5 Highlights and Demo – Rus and Joh
Q&A – Brett, Rus, Joh and Pat
And we’ll have some money on the bar thanks to the lovely folk at Unity.
This is proving to be a very popular event, and is already over 80% booked. Don’t miss out, book your free ticket via Eventbrite today (https://www NULL.eventbrite NULL.com NULL.au/e/unity-meets-melbourne-tickets-11147682017). You’re also welcome to RSVP via Facebook (https://www NULL.facebook NULL.com/events/612419472172109/?notif_t=plan_user_joined), so you can chat with other attendees online before and after the event.
If you have any questions, please email giselle at igdamelbourne dot org.