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Did you miss us?
Due to circumstances beyond our control, which we still don’t quite understand, our little blog went offline.
Thanks to the valiant efforts of Craig Peebles and Tarwin Stroh-Spijer we’re back again. Thanks to everyone who’s let us know ‘the website is broken’ over the last few months. No. really.
Of course the action hasn’t stopped over in our Facebook group or in real life – we’ve had a Global Game Jam, a GDC, a Freeplay and several meet ups happening. It really is an exciting time to be involved in any of the myriad of aspects of local game development.
Once again there’s the mission of keeping things updated here, and the plan is to do *at least* as well as we were before the great take-down of 2014.
In the meantime here’s where it’s at
Come along to 1000 Pound Bend on Tuesday 12 May for Pitches and Playtesting (https://www NULL.facebook NULL.com/events/675693109242700/)
When: Tuesday 12 May, 6.30-10pm (Pitching with a panel starts a little after 7)
Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne (round the back!)
What: All game makers are invited to bring their games for a night of fun and constructive feedback (with burgers and beers if you’re so inclined).
Pitch your game! From 7.30 we encourage game makers, particularly if you’re at the stage of pitching your games, be it to; crowdfunders, media, publishers or partners. With a friendly panel full of useful and helpful information should you like, you can wow the audience with your greatest game idea.
Please register here if you’d like to bring your game and/or pitch your game (https://docs NULL.google NULL.com/forms/d/1h3I-__KqVWL2TCyn_wfEBcDyjO0nz6VejKiONthofTw/viewform)
In the media hotseat: Nathan Cocks
In the marketing hotseat: Lauren Clinnick
In the gamedev hotseat: Dan Clayton and friends
If you have any questions, please email giselle at igdamelbourne dot org.