We’re trying to squish a few things in this month, with the main talk about motion capture from Deakin Motion Lab (https://blogs NULL.deakin NULL.edu NULL.au/motionlab/).
When: Tuesday 14 July from 6ish
Where: 1000 Pound Bend, 361 Little Lonsdale Street, Melbourne
Having worked on two Hobbit movies and Dawn of the Planet of the Apes, Weta Digital Motion Capture Animator and now Deakin Motion Labs Motion Capture Supervisor, Pete Divers will show you what it takes to bring motion capture animation to a finished state within motion builder, working on creating animation loops and nice animation arcs.
Kieren Wallace is a graduate of Royal Melbourne Institute of Technology with Distinction in Games Design and is the Lead Programmer at Deakin Motion.Lab, recently finishing work on the 3D production of Victoria Operas ‘The Flying Dutchman’. Kieren will guide you through the process of updating pre-made Unity Mecanim state machines with motion capture data.
But that’s not all!
Liam from Film Victoria will give us a rundown of support programs and funding options available to Victorian game developers this financial year.
Bring your game for playtesting and check out what other people have been working on.
We’ll also have games made at TIGJAM last month there to play.
Finally, the team at Three Phase Interactive will be bringing a special build of Defect. You can support Defect on Kickstarter now (https://www NULL.kickstarter NULL.com/projects/749930024/defect?ref=video)! (Go and do that right away, you can read the rest of this ramble when you get back.)
Heaters have been promised, but dress warm – between good company, burgers and beer we won’t even notice the cold!
The obligatory Facebook event is here (https://www NULL.facebook NULL.com/events/1457937984502857/).
See you there!