Unity Meets Melbourne: Wednesday 30 April

April 8th, 2014 No comments
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Unity_Pri

 

 

 

 

 

 

 

 

IGDA Melbourne invites you to meet the Unity team and learn more about Unity 5.

 

Product Manager, Brett Bibby, ANZ Regional Sales Manager, Pat Bell and Unity Evangelists  Rus Scammell and Joh Reuben will be in attendance to give an update on the new features of Unity 5 as well has conduct some in depth demos for artists and coders.

What to expect from the night:

Overview: How Unity can help you – Brett Bibby

Architecting Games in Unity – “Common patterns for developing games in Unity” – Rus Scammell

Unity gives you a rich set of building blocks that can be used to construct any type of game. As a result it can sometimes be difficult to know how to architect your game in a way that’s easy to iterate and build upon. This talk will cover a basic architecture structure for your game and point out some commonly overlooked details that can have a major impact on performance. The talk is geared towards programmers at all skill levels, but will be the most beneficial for beginner or intermediate programmers.

Mecanim – Animation Workflows in Unity – Joh Reuben

A comprehensive view of the time saving tools and methods of animating characters and game elements in Unity. The talk will cover animation retargeting, blending and transitions and animating 2D elements.

Unity 5 Highlights and Demo – Rus and Joh

Q&A – Brett, Rus, Joh and Pat

And we’ll have some money on the bar thanks to the lovely folk at Unity.

This is proving to be a very popular event, and is already over 80% booked. Don’t miss out, book your free ticket via Eventbrite today (https://www NULL.eventbrite NULL.com NULL.au/e/unity-meets-melbourne-tickets-11147682017). You’re also welcome to RSVP via Facebook (https://www NULL.facebook NULL.com/events/612419472172109/?notif_t=plan_user_joined), so you can chat with other attendees online before and after the event.

If you have any questions, please email giselle at igdamelbourne dot org.

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April Meet Up: Blender rigging demo and playtesting

April 2nd, 2014 No comments
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blender logo

We meet again!

Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne

When: Tuesday 8 April, 6.3o – 10pm

What: Playtesting and Blender Rigging Demo

 

 

For our regular April gathering, we’ll be back at 1000 Pound Bend. You’re invited to bring along your latest build to get feedback and check out what other people have been working on. It’s BYO tech and there is wifi available at the venue. There are also burgers and beverages available.

Andrew Buttery, from Blender Training (http://blendertraining NULL.com/), will also be along to give a brief rigging demo and answer your questions on all things Blender.

In case that isn’t enough for one month, stay tuned for another gathering to be announced soon – and keep Wednesday 30 April free.

As always an RVSP via Facebook (https://www NULL.facebook NULL.com/events/503296376449298/?ref_dashboard_filter=upcoming) is appreciated

If you have any questions, feel free to email giselle@igdamelbourne.org

Categories: Events, Playtesting Tags: , , ,

March Meet Deets: Tuesday 11 March at The Kelvin Club

March 3rd, 2014 No comments
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It’s March, which generally means you’re preparing for GDC or preparing to deal with the fact you’re not going this year. Either way, we’re still having a meet up that will be full of great people and information.

 

When: Tuesday 11 March from 7pm

Where: The Kelvin Club, Melbourne Place, City

What: Along with the general networking and good times, Opaque Multimedia (http://opaquemultimedia NULL.com/client/index NULL.html) will be presenting about their Virtual Dementia Experience.

Created in collaboration of Alzheimers Australia, the Virtual Dementia Experience  s a virtual reality training tool for demonstrating the potential effects of ageing and dementia. Through the use of large-scale immersive facilities and real-time visualisation technologies. They have created a virtual world in which carers and family members can step into the shoes of someone living with dementia and gain a visceral understanding of how dementia might affect how they experience the world.

 

So join the Facebook event (https://www NULL.facebook NULL.com/events/836580883026020/) and come along for a top night of gamedev goodness.

 

Melbourne Global Game Jam 2014: The Reckoning

February 1st, 2014 No comments
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melbourne global game jam sponsor image

One weekend, 169 game developers, 14 helpers and a heap of pizza, burgers, caffeine, fruit and lollypops (thanks to fantastic sponsors) resulted in 51 games! That was Melbourne Global Game Jam 2014 in a nutshell.

Whilst we try to race through and play as many games as possible on Sunday afternoon, there’s not a lot of sleep in the game jam equation, so we will be getting all the games together in one room for our Play Party and Awards night.

When: Tuesday 18 Febraury from 6pm-10pm

Where: The Arcade, Level 1 – 71-75 City Road, Southbank (just across the river from Flinders Street Station)

Along with a chance to play all the games, the Tasters’ Notes will be in and Awards will be given. Thanks to PAX Australia the developers of the tastiest game will score themselves three day passes to PAX Australia in October. We’ll also have prizes from Ubisoft (and anywhere else we manage to score some swag from) for:

Most Original Game Concept Best Art Most Accessible Game Best Audio Best Interpretation of the Theme and Jammers’ Choice.

Please RSVP via the Facebook event (https://www NULL.facebook NULL.com/events/570760543011678/)to ensure we have enough space and loo paper. While meals won’t be available onsite, there’s a great pizza place a few doors up and we’ll have menus available if you’re hungry. (I’d highly recommend ordering pizza with them, rather than eating the menus themselves.)

Jammers should have received details on how to vote for their favourite game – will this be the first time the Tasters and the Jammers disagree? You’ll have to wait and see.

All enquiries about the event should be emailed to giselle@globalgamejam.org

Thanks once again to all the folk that made #MelbGGJ such a great success, and especially our sponsors:

Screen Australia (http://screenaustralia NULL.gov NULL.au/)

Autodesk (http://www NULL.autodesk NULL.com NULL.au/)

DeNA (http://dena NULL.com/intl/)

AIE (http://www NULL.aie NULL.edu NULL.au/)

Camshaft Software (http://camshaftsoftware NULL.com/)

Tin Man Games (http://tinmangames NULL.com NULL.au/blog/)

Mighty Games Group (http://mightygamesgroup NULL.com/)

Kevin Powe (http://kevinpowe NULL.voiceoverartist NULL.com NULL.au/)

Global Game Jam First Taste: Sunday 26 January

January 22nd, 2014 No comments
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melbourne global game jam sponsor image

 

Thanks to the support of sponsors, the registration of over 150 game developers and a team of helpers, Melbourne’s Global Game Jam kicks off this Friday 24 January as one of 489 sites in 73 countries.

Jammers are packing their kits and getting reading for the theme, which is released at 6pm Friday local time but can’t be shared until all the sites around the world have started. #GGJ14 will be starting in New Zealand and finishing in Hawaii.

Melbourne jammers are in for a treat with local games icon, Steve Fawkner (Warlords, Puzzle Quest) keynoting and Rami Ismail (Ridiculous Fishing) joining in via the magic of technology for the opening talks. The Global Game Jam video keynotes by Jenova Chen (Journey), Kaho Abe (Hit Me!) and Richard Lemarchand (Unchartered series) will also be seen to inspire a weekend of creative endeavours.

And then it’s two days of game making across the globe to a common theme.

While the local jam is sold out; friends, industry and media are invited to check out the results hot of the….PC’s on Sunday arvo.

When: Sunday 26 January 4.30-5.30pm

Where: AIE, 14 Queens Road Melbourne 3004.

Bookings are free via Eventbrite, please don’t forget to register. (http://www NULL.eventbrite NULL.com NULL.au/e/melbourne-global-game-jam-first-play-tickets-9925667940)

If you have any questions, please email giselle@globalgamejam.org

Kicking off 2014 with a bang!

January 9th, 2014 No comments
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ggj_melb_test2 (1)

When: Tuesday 14 January from 6pm

Where: The Kelvin Club  (https://www NULL.google NULL.com NULL.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CC4QFjAA&url=http%3A%2F%2Fwww NULL.kelvinclub NULL.com%2F&ei=eQ_OUpGzGtCMkgWykoHoCg&usg=AFQjCNFOt27TPp5kjd8imeAcOzyWbN2w-Q&sig2=Jzw7WICkhYIAU8tFcHGZPw&bvm=bv NULL.59026428,d NULL.dGI), Melbourne Place, Melbourne (off Russell St between Collins and Bourke)

What: It will be an evening of two parts, with Screen Australia funding talks and Global Game Jam team forming opportunities.

Screen Australia

It has been one year since the Federal Government announced $20M additional support for the Australian games industry. Come and hear an update from the staff of Screen Australia on how the money has been spent in that time, including an overview of the Games Enterprise and Games Production programs to date.  The presentation will be followed by and question and answer session, allowing future applicants to gain an insight into the decision-making process, which should inform their own approaches for support.

Global Game Jam

Jammers are encouraged to col0ur code their attire for the evening to match their skills, everyone else who’s not jamming is also encouraged to join in the fun:

Programming: Blue

Art: Red

Design: Purple

Production: Green (excel green is preferred)

Audio: Yellow

Writing: Orange

Media: White

So colour coordinate your wardrobe and wear your mingling pants as we start forming teams and meeting jammers.

There are still a few spots left at the Melbourne Global Game Jam, which will kick off with keynotes from Rami Ismail of Vlambeer (http://www NULL.vlambeer NULL.com/)via Skype and Steve Fawkner from Infinite Interactive (http://www NULL.infinite-interactive NULL.com/)IRL. If you’re keen to jam, register today via trybooking (http://www NULL.trybooking NULL.com/DWRZ).

Enquiries about these events or anything else IGDA Melbourne related are welcome, just email giselle at igdamelbourne dot org.

 

Screen Australia supports Women In Game (Jams)

January 3rd, 2014 No comments
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MelbGGJ_ScreenAust-web

As the Principal Supporter of the Melbourne Global Game Jam, Screen Australia  has kindly sponsored places for women wanting to participate at Melbourne’s Global Game Jam 24-26 January, 2014.

All women wanting to jam and aged 18+ are invited to apply for GGJ Assist by Monday 13 January. Successful applicants will be notified of the outcome by Wednesday 15 January.

If you have already booked and receive a GGJ Assist place, your $60 registration will be refunded to you. GGJ Assist covers the $60 registration fee only, any additional costs will be borne by you. The registration fee assists with the costs catering, equipment and staffing for the entire GGJ weekend.

To be considered for a Melbourne Global Game Jam GGJ Assist placement, please register here. (https://docs NULL.google NULL.com/forms/d/1BkDzeKHEzIBHi0-2H5OFO_zVLttS8J55mval-xLuAJ0/viewform)

Global Game Jam 2014: Registrations now open in Melbourne!

December 9th, 2013 No comments
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Melbourne GGJ logo

 

The world’s largest game making event to take place at physical locations, Global Game Jam, is back again in January and for the fourth consecutive year we will be hosting a site in Melbourne.

A game jam is essentially a game development hackathon, whereby teams are formed and work together to create a game in under 48 hours. The structure of a jam is usually that everyone gathers on Friday late afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon. In January 2013, we had 309 location in 63 countries created over 3000 games in one weekend! Of those 130 jammers in Melbourne made 38 games.

In 2014, we’re doing it all again.

When: Friday 24 January – Sunday 26 January 2014

Where: AIE, Melbourne Campus, Queens Road, Melbourne

Whether you’ve been coding since the Magnavox Odyssey or are planning your first release for the XBox One, you’re invited to collaborate and create on this amazing weekend. Your registration fee goes towards the running a fully catered event which couldn’t happen without the assistance of our generous sponsors. To register to jam in January, head on over to the TryBooking site (http://www NULL.trybooking NULL.com/DWRZ).

Speaking of sponsors, if you or your company are interested in helping continue the success of Melbourne Global Game Jam, please email giselle@globalgamejam.org for further information.

We’ll have more information about everything, including our magnificent sponsors, soon, but you’re encouraged to register soon as places are filling fast.

 

 

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End of year celebrations!

November 22nd, 2013 No comments
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It’s a tradition. Each year we coax game developers away from their screens and outside for a BBQ and a frolic.

This year is no different, and it would be great to have you join us at the Summer Shenanigans for 2013.

When: Saturday 14 December

Where: The Darling Gardens, Clifton Hill

What: Senor BBQ will be catering an amazing Argentinian feast

This is a ticketed event and you can book now (http://www NULL.trybooking NULL.com/Booking/BookingEventSummary NULL.aspx?eid=67342), early bird tickets will be available until Sunday 24 November and sponsors are very welcome.

If you have any questions, please get in touch, giselle@igdamelbourne.org

Melbourne Global Game Jam Mug Design Competition

November 9th, 2013 No comments
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Melbourne Global Game Jam MugsOnce again we’re looking for some fabulous artwork to adorn the coffee mugs for Melbourne’s Global Game Jam, 24-26 January 2014!

To enter: design an image (up to three colours, two would be preferable as we’re on a budget) for the coffee mugs at #MElbGGJ. Email your design in pdf format to giselle@globalgamejam.org by Friday 29 November.

The design should include:

Melbourne Global Game Jam 2014

bonus options are:

#MelbGGJ
#GGJ14

The winning entry will receive two tickets to Melbourne Global Game Jam (valued at $160) along with thanks, appreciation and bragging rights.

The winner will be notified by email and announced on the IGDA Melbourne facebook page, the Melbourne Global Game Jam facebook page and onhttp://igdamelbourne.org/

If you have any questions, please email giselle@globalgamejam.org

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