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	<title>IGDA Melbourne &#187; Workshop</title>
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	<link>http://igdamelbourne.org</link>
	<description>International Game Developers&#039; Association, Melbourne Chapter</description>
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		<title>Watch this Space: September meet up</title>
		<link>http://igdamelbourne.org/2011/09/watch-this-space-september-meet-up/</link>
		<comments>http://igdamelbourne.org/2011/09/watch-this-space-september-meet-up/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 02:50:53 +0000</pubDate>
		<dc:creator>giselle</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[global game jam]]></category>
		<category><![CDATA[IGDAM]]></category>
		<category><![CDATA[Meet Up]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://igdamelbourne.org/?p=1014</guid>
		<description><![CDATA[When: Tuesday 13 September. 6.30pm &#8211; 10.30pm Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne (but round the back in the laneway, it is Melbourne after all) Please respond on the facebook event if you&#8217;re at all that way inclined, you may get in on the secret early that way! This will be a [...]]]></description>
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<p>When: Tuesday 13 September. 6.30pm &#8211; 10.30pm</p>
<p>Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne (but round the back in the laneway, it is Melbourne after all)</p>
<p>Please respond on the <a href="https://www.facebook.com/event.php?eid=202968329766692#!/event.php?eid=202968329766692"    onclick="pageTracker._trackPageview('/outgoing/www.facebook.com/event.php?eid=202968329766692_/event.php?eid=202968329766692&amp;referer=');">facebook event</a> if you&#8217;re at all that way inclined, you may get in on the secret early that way!</p>
<p>This will be a great chance to catch up again after the creative inspiration that was #freeplay11, and find out what&#8217;s afoot with IGDA Melbourne in the coming months.</p>
<p>There&#8217;s murmurings of fun afoot, but never fear, you only have to get involved as far as you are comfortable.</p>
<p>If you&#8217;re interested in helping out a bit with future events, particularly with Christmas and Global Game Jams ahead, drop us a line at committee@igdamelbourne.org.</p>
<p>Cheers,</p>
<p>@jazzrozz</p>
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		<title>Global Game Jam</title>
		<link>http://igdamelbourne.org/2010/11/global-game-jam/</link>
		<comments>http://igdamelbourne.org/2010/11/global-game-jam/#comments</comments>
		<pubDate>Thu, 18 Nov 2010 11:25:16 +0000</pubDate>
		<dc:creator>giselle</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[global game jam]]></category>
		<category><![CDATA[IGDA]]></category>
		<category><![CDATA[La Trobe]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://igdamelbourne.org/?p=411</guid>
		<description><![CDATA[Do you love making games? Challenge yourself to see what you can make over a fun-filled weekend of creativity. IGDA Melbourne is hosting the 2011 Global Game Jam at LaTrobe Melbourne, 28th &#8211; 30th January 2011 The Global Game Jam is the world&#8217;s largest game jam event, and brings together thousands of game enthusiasts participating [...]]]></description>
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<div>Do you love making games?<br />
Challenge yourself to see what you can make</p>
<p>over a fun-filled weekend of creativity.<br />
IGDA Melbourne is hosting the 2011 Global Game Jam</p>
<p>at LaTrobe Melbourne, 28th &#8211; 30th January 2011<br />
The Global Game Jam is the world&#8217;s largest game jam event,</p>
<p>and brings together thousands of game enthusiasts</p>
<p>participating through many locations around the world.<br />
Work in teams to brainstorm, implement and complete a game</p>
<p>within 48 hours. Come with friends or make new ones.<br />
For further details and to register your interest:<br />
<a href="http://igdamelbourne.org/2010/11/global-game-jam-2011-express-your-interest/"   >http://igdamelbourne.org/2010/11/global-game-jam-2011-express-your-interest/</a></p>
<p>or search for IGDAM @ LaTrobe at 								<a href="http://globalgamejam.org/"    onclick="pageTracker._trackPageview('/outgoing/globalgamejam.org/?referer=');">http://globalgamejam.org/</a><br />
Contact us directly:<br />
<a href="mailto:info@igdamelbourne.org"   >info@igdamelbourne.org</a></p>
<p><a href="http://igdamelbourne.org/wp-content/uploads/2010/11/LTU_Brandmark_CMYK.jpg"   ><img class="alignright size-medium wp-image-415" title="LTU_Brandmark_CMYK" src="http://igdamelbourne.org/wp-content/uploads/2010/11/LTU_Brandmark_CMYK-300x90.jpg" alt="" width="300" height="90" /></a><a href="http://igdamelbourne.org/wp-content/uploads/2010/11/igda-logo3d-colour1.jpg"   ><img class="alignright size-medium wp-image-416" title="igda-logo3d-colour1" src="http://igdamelbourne.org/wp-content/uploads/2010/11/igda-logo3d-colour1-300x165.jpg" alt="" width="168" height="92" /></a></p>
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		<item>
		<title>Global Game Jam: 28-30 January 2011 &#8211; IGDAM Jam</title>
		<link>http://igdamelbourne.org/2010/11/global-game-jam-28-30-january-2011-igdam-jam/</link>
		<comments>http://igdamelbourne.org/2010/11/global-game-jam-28-30-january-2011-igdam-jam/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 07:39:08 +0000</pubDate>
		<dc:creator>giselle</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[global game jam]]></category>
		<category><![CDATA[La Trobe]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://igdamelbourne.org/?p=369</guid>
		<description><![CDATA[Watch this space for details about IGDA Melbourne&#8217;s Global Game Jam set up at La Trobe University next January. Details will be just around the corner&#8230;]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Figdamelbourne.org%2F2010%2F11%2Fglobal-game-jam-28-30-january-2011-igdam-jam%2F"    onclick="pageTracker._trackPageview('/outgoing/api.tweetmeme.com/share?url=http_3A_2F_2Figdamelbourne.org_2F2010_2F11_2Fglobal-game-jam-28-30-january-2011-igdam-jam_2F&amp;referer=');"><br />
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<p>Watch this space for details about IGDA Melbourne&#8217;s Global Game Jam set up at La Trobe University next January.</p>
<p>Details will be just around the corner&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Writing for Games &#8211; An Introductory Workshop</title>
		<link>http://igdamelbourne.org/2010/04/writing-for-games-an-introductory-workshop/</link>
		<comments>http://igdamelbourne.org/2010/04/writing-for-games-an-introductory-workshop/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 11:02:58 +0000</pubDate>
		<dc:creator>giselle</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Paul Callaghan]]></category>
		<category><![CDATA[Workshop]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://igdamelbourne.org/?p=175</guid>
		<description><![CDATA[As taught by Freeplay Co-director and IGDA bloke, Paul Callaghan INTRO TO WRITING FOR GAMES Monday May 3 9.30-5pm The games market is growing and stories are getting more sophisticated. This games workshop will cover the fundamentals of story and structure and how they apply to games. It will explore the key interactive strengths of [...]]]></description>
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<p>As taught by Freeplay Co-director and IGDA bloke, Paul Callaghan</p>
<p>INTRO TO WRITING FOR GAMES<br />
Monday May 3<br />
9.30-5pm</p>
<p>The games market is growing and stories are getting more sophisticated. This games workshop will cover the fundamentals of story and structure and how they apply to games.  It will explore the key interactive strengths of the games medium, and present the avenues and technology available for working in the form. This workshop is for all those interested in writing for games but not sure how to get started.</p>
<p>By the end of this workshop, participants should be able to:<br />
Outline stories for games using traditional storytelling and structural techniques<br />
Understand how games integrate mechanics, rewards, and non-linear elements<br />
Write game-specific scenes, including conversations and characters<br />
Deconstruct existing games to better understand their storytelling techniques, including plot, character, dialogue, and theme<br />
Use available technology to write for specific game engines</p>
<p>Further information is available <a href="http://www.aftrs.edu.au/courses/course-search/open-course-detail.aspx?id=4084"    onclick="pageTracker._trackPageview('/outgoing/www.aftrs.edu.au/courses/course-search/open-course-detail.aspx?id=4084&amp;referer=');">here</a></p>
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