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Posts Tagged ‘Workshop’

Watch this Space: September meet up

September 1st, 2011 2 comments

When: Tuesday 13 September. 6.30pm – 10.30pm

Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne (but round the back in the laneway, it is Melbourne after all)

Please respond on the facebook event (https://www NULL.facebook NULL.com/event NULL.php?eid=202968329766692#!/event NULL.php?eid=202968329766692) if you’re at all that way inclined, you may get in on the secret early that way!

This will be a great chance to catch up again after the creative inspiration that was #freeplay11, and find out what’s afoot with IGDA Melbourne in the coming months.

There’s murmurings of fun afoot, but never fear, you only have to get involved as far as you are comfortable.

If you’re interested in helping out a bit with future events, particularly with Christmas and Global Game Jams ahead, drop us a line at committee@igdamelbourne.org.

Cheers,

@jazzrozz

Global Game Jam

November 18th, 2010 1 comment

Do you love making games?
Challenge yourself to see what you can make

over a fun-filled weekend of creativity.
IGDA Melbourne is hosting the 2011 Global Game Jam

at LaTrobe Melbourne, 28th – 30th January 2011
The Global Game Jam is the world’s largest game jam event,

and brings together thousands of game enthusiasts

participating through many locations around the world.
Work in teams to brainstorm, implement and complete a game

within 48 hours. Come with friends or make new ones.
For further details and to register your interest:
http://igdamelbourne.org/2010/11/global-game-jam-2011-express-your-interest/

or search for IGDAM @ LaTrobe at http://globalgamejam.org/ (http://globalgamejam NULL.org/)
Contact us directly:
info@igdamelbourne.org (info null@null igdamelbourne NULL.org)

Global Game Jam: 28-30 January 2011 – IGDAM Jam

November 6th, 2010 No comments

Watch this space for details about IGDA Melbourne’s Global Game Jam set up at La Trobe University next January.

Details will be just around the corner…

Categories: Events Tags: , ,

Writing for Games – An Introductory Workshop

April 28th, 2010 No comments

As taught by Freeplay Co-director and IGDA bloke, Paul Callaghan

INTRO TO WRITING FOR GAMES
Monday May 3
9.30-5pm

The games market is growing and stories are getting more sophisticated. This games workshop will cover the fundamentals of story and structure and how they apply to games. It will explore the key interactive strengths of the games medium, and present the avenues and technology available for working in the form. This workshop is for all those interested in writing for games but not sure how to get started.

By the end of this workshop, participants should be able to:
Outline stories for games using traditional storytelling and structural techniques
Understand how games integrate mechanics, rewards, and non-linear elements
Write game-specific scenes, including conversations and characters
Deconstruct existing games to better understand their storytelling techniques, including plot, character, dialogue, and theme
Use available technology to write for specific game engines

Further information is available here (http://www NULL.aftrs NULL.edu NULL.au/courses/course-search/open-course-detail NULL.aspx?id=4084)