Tweet (https://twitter NULL.com/share)
It’s Open Mic time again at IGDAM and if you want a spot at the mic, please get in quick, because the line-up is already looking schweet, so this is the place to be on Tuesday (assuming you’re not at GDC).
When: Tuesday 1 March – presentations start at 7.30, so any time from 6pm is good.
Where: Cho Gao – Level 3 Melbourne Central
Who & What:
Christian McCrea – GEELab (Games & Experimental Entertainment Laboratory)
This as an exciting initiative by RMIT that’s gearing up this month and right up our alley.
At the GEElab, games will be understood as a cross-disciplinary function as well as the engine of entertainment media and Internet innovation. Practice oriented game and entertainment media research will be carried out by the way of cross-medial experimentation and an understanding of science as fiction, in the sense of not being afraid to think and design differently as welll as think and design speculatively. For example, GEElab members will investigate how to “gameify“ traditionally non-linear media such as TV, film, or radio, developing design strategies, narratives and service prototypes.
Next to these tasks, one of the major goals of the GEElab will be to inquire the potential of games and entertainment to positively influence and change behavior, seeking to suggest solutions for a more peaceful, sustainable, healthy and egalitarian – that is: playful – world. The GEElab will be working closely with people from across RMIT, as well as with international game research institutions and sponsors from the game and entertainment industry.
Peter Halasz – Because of Games (http://www NULL.becauseofgames NULL.com/) Subversive education through games.
Peter started the indie studio “Because of Games” to subversively educate
the masses. That is, to create games where your brains benefits from
the seemingly mindless gaming activity we all love.
He’ll be talking about creating game-play mechanics which hinge on real-world skills
and knowledge and illustrating with some prototypes, ideas and
iterations, including a physics engine he “should never have made from
scratch.” Time permitting, he’ll demo the yet-to-be-released “Bubble
Physics” (previously named Magnoa), his current project, and give a
Caz Parker & Andrew Lamb – Automation (http://automationgame NULL.com/)update
Automation the Tycoon game is for people who live and breathe cars. The lads will give us a quick show and tell of where they’re at and their upcoming small closed beta.
David Coen – Growing an iPhone app
David will be sharing his experiences in iPhone dev and is happy to receive feedback on it all
Aaron Charcoal Styles
Charcoal’s requested a few minutes at the mic to show off a project he’s been working on.
It’s a tool set that allows Flash developers to make stand-alone Windows versions of their games; allowing them to potentially make versions that can be sold through places like Steam.
It also has the ability to read Xbox 360 controllers and pass the information back to the flash game.
John Sietsma or James Rhodes (I’m sure one of them will let me know which) will give an update on their Winnitron plans.
Wishing the GDC pilgrims fruitful, fun and safe travels and the rest of us, well, we’ll have to manage the best we can at a licenced venue with our own talks!
Wireless and tech issues permitting (I like to think of it as delicious irony the troubles we have with tech!) the Level 3 (http://www NULL.level3 NULL.org NULL.au/) lads will be live-streaming the talks.
I think that’s everyone accounted for at this stage – if you’ve been in touch and aren’t included just email me a gentle reminder If you are yet to put your hand up but want to, get in quick by email email@example.com
PS – but wait, there’s more, and it’s not steak knives it’s HEEEAAAPS better
Ryan Keable – Anomalous
48 hour gamemaking challenges
Ryan and Ryan from Anomalous will be talking about their 48 hour project again, where they are up to and what will be next.
They will also be talking about their first release for the iPhone, Homemade Shooter!