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Ingredients:
101 juicey jammers
One secret theme ingredient
101 computers* see below for pre-made recipe
2 jamming labs
1 sleeping lab – be sure to overchill
5 special guest panelists
1 smattering of media
Taste testers, creativity, pizza, curry, caffeine,toast, cereal, caffeine, drinks, caffeine, bbq, more caffeine…then finally alcohol
Method
Friday
Apply 101 juicey jammers to register at the Beth Gleeson Building, Science Drive, La Trobe University (http://maps NULL.google NULL.com NULL.au/maps?q=la+trobe+university,+bundoora&hl=en&ll=-37 NULL.721476,145 NULL.049787&spn=0 NULL.020062,0 NULL.038581&sll=-25 NULL.335448,135 NULL.745076&sspn=45 NULL.958389,79 NULL.013672&vpsrc=6&hq=la+trobe+university,&hnear=Bundoora+Victoria&t=h&fll=-37 NULL.72089,145 NULL.048714&fspn=0 NULL.005016,0 NULL.009645&z=15&layer=t) between 2pm and 3.30pm on Friday 27 January.
Free parking is available in the white bays only of car parks 1 and 2 (Car Park 2 is closest to the jamsite)
Gently agitate in a lecture theatre, then softly fold in a panel discussion at 4.00pm Agent Tom Killen (The Voxel Agents), Matt F Ditton (you name it), Trent Kusters (League of Geeks), Harry Lee (recent LudumDare Jam winner and all round amazing bloke), Tony Reed (Game Developers’ Association of Australia) about how to survive a game jam, and what makes a good game in a short time frame.
At 5:00 Friday add the secret theme ingredient. THIS INGREDIENT MUST BE KEPT SECRET UNTIL FURTHER NOTICE!
Shake, stir and then separate into teams. Recommended size per team, 2-5 jammers.
It’s now it’s time to apply the heat.
Saturday
Blend teams with computers, food, friends and surprises until the games are simmering.
Add toast and cereal, juice, tea and coffee.
Combine with the rest of the world and register teams and games.
Add Subway and snacks.
Continue simmering throughout the night, slowly increasing the heat. Media may be added at any stage during the process.
Add Indian.
Add Red Bull
Add sleep – don’t forget this ingredient. Your game will not rise without it. Bring warm bedding, earplugs for the soft sleepers and snuggle down for a break, dreams make games, don’t ya know?
Sunday
Additional toast, cereal, juice tea and coffee to be liberally applied at this point
10:30-12:30 Add another secret ingredient – this adds to the local flavour of the global game jam
Make sure all games are in the oven by 3.00pm
3:30pm Tasting panel arrives
5:00pm Time to clean down all jam cooking areas
6:00pm Retire to The Eagle Bar for dinner and drinks to await the tasters’ verdicts.
6:30ish Final presentations and thanks and stuff, farewells, and more very well deserved drinks.

2012 will be just the second time this recipe is made with the Melbourne Method, and we’re looking forward to experiencing the cooking and tasting the jam
Computers
Computers will be precooked to include:
Hardware
Intel Core i7
4Gb of ram
Widescreen LCD 20” ish.
DVD usb etc
GTX 260
KB + Mouse
Software
Win 7 x64
Visual Studio 2010
XNA 4.0
Blender
MS Office
Firefox
IE
Chrome
Maya
3D Studio max
We’re still investigating licencing options for Photoshop
Add to that whatever you BYO that you have access to and permission for.
Remember:
“It is ok to use any freely available software with free versions like Unity, Shiva, Unreal, etc. We even go so far as to say that it is ok to use software that is easily accessible but not free; an example is the Source engine which is not free to download, but comes with any Valve game.
If someone has built their own engine it is best left up to the organizers’ discretion. Source code is not necessary, but you do need to provide headers and libraries, so that someone downloading the game can built it again from scratch.”
And of course, this recipe just wouldn’t be possible without a hearty dose of sponsorship, thanks again to La Trobe University (http://latrobe NULL.edu NULL.au) (Platinum Sponsor), AIE (http://aie NULL.edu NULL.au)(Gold Sponsor), Immersive Technologies (http://www NULL.immersivetechnologies NULL.com/) (Gold Sponsor), Microsoft Imagine Cup (http://www NULL.microsoft NULL.com/australia/imaginecup/) (Gold Sponsor), Prize sponsors EA Australia (http://www NULL.ea NULL.com/au)and Sound Librarian (http://www NULL.stephanschutze NULL.com/sound-library NULL.html), and Indie sponsors The Voxel Agents, (http://www NULL.thevoxelagents NULL.com/) League of Geeks (http://www NULL.leagueofgeeks NULL.com/) and Tin Man Games (http://tinmangames NULL.com NULL.au/blog/).
All media and event enquiries can be emailed to giselle@igdamelbourne.org

