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Posts Tagged ‘global game jam’

WANTED: Game Jam project manager – apply within

26 Nov

After a highly successful (despite the over effective air conditioning and alarms!) inaugural Global Game Jam (http://globalgamejam NULL.org/) run by IGDA Melbourne in January this year, we are looking to host it again at La Trobe University (http://www NULL.latrobe NULL.edu NULL.au), 27-29 January 2012…but we need someone to drive this project.

I am finding it difficult to manage my time well enough to fit in a full time job, two kids with impending Christmas and school holidays, and my regular igdam ‘responsibilities’ – let alone project managing this substantial event, and I’m hoping there’s someone who see’s this as a great opportunity to step up for it.

Craig Peebles in particular did an orsum job with this last year, but is busy making games and planes at the moment.  There are helpers ready to assist, but I think we need to designate a driver.

I’m happy to assist, and have last years files and experiences to build on, but can’t drive it this year, so I’m hoping someone would like a little summer project – it’s not hard, it’s just time.

If you’re interested please email me giselle at igdamelbourne dot org

Yeah, no, it’s not a paid gig, unless you mean paid in terms of the satisfaction and fuzzies you get from enabling many games to be made over a crazy, fun filled weekend, thern it’s paying through the roof!

Thanks, and now back to the ninja plans and housework.

 
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Game Jam site is go

03 Nov

The first steps towards Global Game Jam, Melbourne 2012, have been taken.

We’re now official at the Global Game Jam Site (http://globalgamejam NULL.org/sites/2012/igda-melbourne-la-trobe), so you can register as a contender there.  There will be more registration details etc in the coming months.

But yay! Game Jam!

 
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Watch this Space: September meet up

01 Sep

When: Tuesday 13 September. 6.30pm – 10.30pm

Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne (but round the back in the laneway, it is Melbourne after all)

Please respond on the facebook event (https://www NULL.facebook NULL.com/event NULL.php?eid=202968329766692#!/event NULL.php?eid=202968329766692) if you’re at all that way inclined, you may get in on the secret early that way!

This will be a great chance to catch up again after the creative inspiration that was #freeplay11, and find out what’s afoot with IGDA Melbourne in the coming months.

There’s murmurings of fun afoot, but never fear, you only have to get involved as far as you are comfortable.

If you’re interested in helping out a bit with future events, particularly with Christmas and Global Game Jams ahead, drop us a line at committee@igdamelbourne.org.

Cheers,

@jazzrozz

 
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IGDA Melbourne Global Game Jam 2011 – The Games!

05 Feb

Hey everyone,

here’s a list of all the games that were created as part of IGDA Melbourne’s first Global Game Jam event. We had a fantastic turnout of 72 developers, teaming up to make 18 complete and playable games. That fact alone is remarkable, that all games were planned and scoped properly to be completed within just 48 hours, and all the participants should be proud of that fact. On top of that, over a single weekend, all participants added a game to their portfolio, and learned valuable skills in creativity and developing under a tight schedule.

The games made at IGDA Melbourne Global Game Jam 2011 are (in alphabetical order):

  • Magic Spatula – Ant Antagoniser – Save the Elan Frog (http://www NULL.globalgamejam NULL.org/2011/ant-antagoniser-save-elan-frog):
    • Andrew Lamb, Caswal Parker, Jayelinda Suridge.
  • Team Sideways – Breeder (http://www NULL.globalgamejam NULL.org/2011/breeder):
    • Dan Clayton, Christopher Errey, Matthew Manuel, Sam Wong.
  • Yunikun – Diversity (http://www NULL.globalgamejam NULL.org/2011/diversity):
    • Tadgh Dinnage.
  • Team Dead As – Dodo Demise (http://www NULL.globalgamejam NULL.org/2011/dodo-demise):
    • Aaron Cox, Jake Henderson, Benn Lockyer, Alex Newsome.
  • Burnt Out – Eternal Flame (http://www NULL.globalgamejam NULL.org/2011/eternal-flame):
    • Anthony Cassidy, Peter Lawson, Matt Spriggens.
  • Touch My Pixel – Floodlight (http://www NULL.globalgamejam NULL.org/2011/floodlight):
    • Tony Polinelli, Tarwin Stroh-Spijer.
    • Winner: Best Gameplay.
  • Team André – Game Over (http://www NULL.globalgamejam NULL.org/2011/game-over):
    • André Spierings.
  • Team Anything – Got Wood? (http://www NULL.globalgamejam NULL.org/2011/got-wood):
    • Daniel Bugeja, Stephen Gigante, Nina Nikolic, Guy Noble, James Siddel.
    • Winner: Most Daring.
  • The B-Team – The Last Flight of the Bumblebee (http://www NULL.globalgamejam NULL.org/2011/last-flight-bumblebee):
    • Ivan Dixon, Conor O’Kane.
    • Winner: Best Graphics, Tied for Participant’s Choice Award.
  • Free Hugs – Plagued (http://www NULL.globalgamejam NULL.org/2011/plagued):
    • Dave Allan, Alex Boylan, Jason Hall, Mitchell Johnson, Brad Moore.
  • Team Disorganised – Planet Panic! (http://www NULL.globalgamejam NULL.org/2011/planet-panic):
    • Chris Antonello, James Filippone, Stuart Murray.
    • Winner: Most Innovative.
  • Team Pants – Rising (http://www NULL.globalgamejam NULL.org/2011/rising):
    • Mike Blackney, Finn Morgan.
  • In Five Seconds – Saldo (http://www NULL.globalgamejam NULL.org/2011/saldo):
    • Trevor Dikes, Harry Lee, Jarrod Lowery, John Sietsma.
    • Winner: Best Sound.
  • Crunch Time – Slingshot! (http://www NULL.globalgamejam NULL.org/2011/slingshot):
    • Mothana Dabash, Michael Gillies, Peter Jamieson, Kai Lynk.
  • Team Space Defender – Space Defenders (http://www NULL.globalgamejam NULL.org/2011/space-defenders):
    • Ian Gielen, Aaron Styles, Luci Temple.
    • Winner: Most Fun.
  • Team Broficiency – Ultra Happy Death Virus HD (http://www NULL.globalgamejam NULL.org/2011/ultra-happy-death-virus-hd):
    • Patrick Clearwater, Matthew Elvey Price, Sandra Gibson, Luke Hus.
    • Winner: Winner: Best Game, Tied for Participant’s Choice Award.
  • Æther – Vivimus (http://www NULL.globalgamejam NULL.org/2011/vivimus):
    • Edward Whitehead.
  • Team Anura – Whip Frog (http://www NULL.globalgamejam NULL.org/2011/whip-frog):
    • Campbell Barton, Alex Fraser, Daniela Hammer, Luca Pavone, David Thompson.
    • Winner: Organiser’s Favourite, Honourable Mention (Teamwork).

Once again, congratulations to all the teams involved. If you want to play these games, you can use the links above to download them from the GGJ site. You can also come meet us all at Cho Gao next Tuesday, and meet the teams themselves!

http://www.globalgamejam.org/2011/ultra-happy-death-virus-hd
 
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Chatting Game Jam on 3RRR

03 Feb

IGDA Melbourne was asked to chat with the team on “Byte Into It (http://www NULL.rrr NULL.org NULL.au/program/byte-into-it/)” on 3RRR FM last night, about the Global Game Jam that was run last weekend (Once again I’d like to give gushing thanks to our awesome sponsors for the event, Firemint and La Trobe University).

It was lots of fun chatting about what the Global Game Jam is, the games that were made, and the energy of the weekend. You can download a podcast of the episode here (http://rrrfm NULL.libsyn NULL.com/index NULL.php?post_category=Byte%20Into%20It) (Feb 2) – I’m on from about 17:00.

Again, if you want to actually see the games that were made, and play them yourself, come and meet us at Cho Gao (Melbourne Central) next Tuesday Feb 8th. The presentation will start at 7:30, but come before then to say hi and have a few drinks :-)

 
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Tuesday 8 February 7.30pm Cho Gao, Melbourne Central

02 Feb

Be there.

That is all

 
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Global Game Jam is over!

01 Feb


And the 2011 Global Game Jam has been completed. This was the biggest ever Global Game Jam, with a record 6500 participants globally, taking part in 170 sites in 44 countries, making a total of almost 1500 games (All of which can be downloaded from the GGJ (http://www NULL.globalgamejam NULL.org/) website to play.

Congratulations to everyone that joined in the fun! This was IGDA Melbourne’s first time running a GGJ event, and we had 72 eager developers locked up in cramped (and seriously air-conditioned) conditions over an entire weekend, making video games based on the theme ‘Extinction’. We had 18 teams formed, all creating and completing a playable game. This by itself is a fantastic achievement, and something all the jammers should be proud of. Some of the teams have already continued working on their games after the jam.

We’d like to once again thank our sponsors for the event, Firemint, La Trobe University and Stephan Schutze (http://www NULL.stephanschutze NULL.com/). Without their support before and during the event we simply would not have been able to pull this off, so huge props to all of them! Huge thanks to Giselle and also all the other IGDA committee members and helpers we had over the weekend.

The excitement through the entire weekend was constantly high, with people meeting new friends to form teams, and teams mingling and sharing ideas and improvements throughout. Photos and videos will be posted shortly on this site, and a bunch of photos are already on the facebook (http://www NULL.facebook NULL.com/group NULL.php?gid=2387534951) page.

We had a constant stream of visitors and media throughout the event, including representatives from Firemint, Torus Games and Tin Man Games, Hosts and crew from Level 3 and other local media. We also had a prestigious panel of judges to decide which of the games were most supremely awesome. A number of awards were given, with certificates and prizes. Full details on these, and links to all the games to come soon.

Thanks to all who helped make this event so memorable, in particular the jammers themselves. Your enthsiasm throughout the entire weekend, particularly in the wee small hours of the morning, even when seriously sleep deprived, was truly inspiring, and it’s fantastic to see just how many quality games were made in a single weekend.

We’ll be reminiscing on all the events of the weekend, and re-capping all the games made during the weekend, at our next meet at Cho Gao, February 8th. Looking forward to seeing you all there :-)

 
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Jamming it – Game maker style

23 Jan

Over 70 game makers are heading to La Trobe University’s Melbourne campus in Bundoora to get their game on next weekend as part of the Global Game Jam.

The Global Game Jam takes place on January 28-30 and sees volunteer teams of video game designers across over 174 venues and 44 countries working together for two days and nights to create games from scratch.  This Melbourne event is organised by the International Game Developers’ Association (IGDA) Melbourne chapter, and includes nearly 80 professional developers, indies and students in the eclectic mix of participants ready to fuel up and create. One of the big players in the local games development scene Firemint (http://firemint NULL.com/), the Melbourne based developer best known for worldwide hits Flight Control and Real Racing on iPhone and iPad, sees the benefit of such events and are pleased to be sponsoring.

Rob Murray, Firemint’s CEO says “Firemint is very happy to feed the hard-working teams at this year’s Melbourne Game Jam. We’re big believers in prototyping games in a short amount of time as there’s no better way to see whether a concept is actually fun. As well as the “Game Days” we run internally at Firemint, Steve and I each prototyped a game in just a few days – Puzzle Quest and Flight Control – so you never know whether Game Jam might see the next great Aussie game emerge!”

Infinite Interactive, the talent behind Puzzle Quest led by Steve Fawkner, was recently acquired by Firemint. “There is a heap of creativity in the local development community,” Mr Fawkner said, “so we’re excited to be supporting that. Rob and I are looking forward to heading to Game Jam on Friday and chatting to the teams!”

The judging panel for the local competition is as diverse as the participants and includes Tassos Stevens, Co-Director of Coney (http://youhavefoundconey NULL.net/) (UK), Sam Mayo, the Community Support Coordinator from  Firemint; Neil Rennison , Co-founder and Creative Director of Gamebook Adventures creator Tin Man Games (http://tinmangames NULL.com NULL.au/blog/);  Leena van Deventer, Indie Games Section Editor over at Resolution Magazine (http://resolution-magazine NULL.co NULL.uk/content/),  and Donald Duong, co-host  and reviewer for Channel 31’s Level 3 (http://www NULL.level3 NULL.org NULL.au/).

Participants of the Global Game Jam will find out this year’s mystery theme at 5 p.m. on Friday 28 January before breaking into teams and starting the long 2 days of making code, art, music and gameplay.  Finished games will be uploaded to the Global Game Jam web site (http://www NULL.globalgamejam NULL.org/) on Sunday 30 January.

If you are part of the local games industry or media and would like to come along and check it out, please email committee@igdamelbourne.org

 
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IGDA Melbourne Global Game Jam 2011 – Sponsors

20 Jan

And now, it’s time to formally announce the sponsors of the Melbourne site of the Global Game Jam, 2011!

The Melbourne Global Game Jam 2011 is proudly brought to you by:

  • La Trobe University, Bundoora: La Trobe University are providing us with pretty much the perfect venue to hold a Game Jam! We’ll be situated in their IT Labs, with ready access to PC’s, Network and internet access. It’s fair to say that without such a venue, it would be very hard to put together an event like this.
  • Stephan Schutze: Stephan is the creator of Sound Library (http://www NULL.stephanschutze NULL.com/), an online collection of over 17,000 high quality sounds that can be used for nearly any purpose. Stephan is bringing the entire library with him to the jam, and will be on-site for the majority of the weekend to help participants make best use of this powerful audio resource in their games.
  • Firemint: Firemint have generously offered to help fund the Game Jam, greatly allowing us to provide food and snacks to the jammers with the minimum of disruption to what will be a frantically-paced weekend.
 
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Global Game Jam – last chance to sign up!

17 Jan

Hey everyone,

Time’s running out to sign up for the Game Jam! Registrations will close tomorrow (Tuesday 18/1/11) at 5pm, so get in quick!

Sign up here.

Cheers,
Craig.

 
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