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	<title>IGDA Melbourne &#187; Games</title>
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	<link>http://igdamelbourne.org</link>
	<description>International Game Developers&#039; Association, Melbourne Chapter</description>
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		<title>Writing for Games &#8211; An Introductory Workshop</title>
		<link>http://igdamelbourne.org/2010/04/writing-for-games-an-introductory-workshop/</link>
		<comments>http://igdamelbourne.org/2010/04/writing-for-games-an-introductory-workshop/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 11:02:58 +0000</pubDate>
		<dc:creator>giselle</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Paul Callaghan]]></category>
		<category><![CDATA[Workshop]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://igdamelbourne.org/?p=175</guid>
		<description><![CDATA[As taught by Freeplay Co-director and IGDA bloke, Paul Callaghan INTRO TO WRITING FOR GAMES Monday May 3 9.30-5pm The games market is growing and stories are getting more sophisticated. This games workshop will cover the fundamentals of story and structure and how they apply to games. It will explore the key interactive strengths of [...]]]></description>
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<p>As taught by Freeplay Co-director and IGDA bloke, Paul Callaghan</p>
<p>INTRO TO WRITING FOR GAMES<br />
Monday May 3<br />
9.30-5pm</p>
<p>The games market is growing and stories are getting more sophisticated. This games workshop will cover the fundamentals of story and structure and how they apply to games.  It will explore the key interactive strengths of the games medium, and present the avenues and technology available for working in the form. This workshop is for all those interested in writing for games but not sure how to get started.</p>
<p>By the end of this workshop, participants should be able to:<br />
Outline stories for games using traditional storytelling and structural techniques<br />
Understand how games integrate mechanics, rewards, and non-linear elements<br />
Write game-specific scenes, including conversations and characters<br />
Deconstruct existing games to better understand their storytelling techniques, including plot, character, dialogue, and theme<br />
Use available technology to write for specific game engines</p>
<p>Further information is available <a href="http://www.aftrs.edu.au/courses/course-search/open-course-detail.aspx?id=4084"    onclick="pageTracker._trackPageview('/outgoing/www.aftrs.edu.au/courses/course-search/open-course-detail.aspx?id=4084&amp;referer=');">here</a></p>
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