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Posts Tagged ‘Freeplay’

Freeplay’s ramping up –> It’s time to get your creative on!

24 Mar

With themes,  awards and details trickling from the Freeplay headquarters (http://www NULL.freeplay NULL.net NULL.au/), make sure you don’t miss out on the updates.

Categories from 2010 (and they reserve the right to add more :) ) were:

  • Best Australian Game
  • Best International Game
  • Best Design in a Game
  • Best On-paper Design
  • Best Art in a Game
  • Best Concept Art
  • Best Technical Innovation
  • Best Game Writing
  • Best Audio

check out last year’s award winners (http://www NULL.freeplay NULL.net NULL.au/2011/03/the-return-of-the-freeplay-awards/)

So it’s time to get your creative on!

 
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Looking for a bar sponsor and more Summer party details (aka ‘can anyone say c’mon manabar c’mon, c’mon)

25 Nov

The plans for the party are underway – and numbers are filling fast.

We’ve got the location – Big Ant Studios right in the middle of town – thanks! *waves* – and this also means we’ve got the list at the door, and if you’ve not on it with invite in hand then you miss out. And that would make us sad. So please make sure you register

We’ve got the food – HUUUUUGE shoutout to AUTODESK for sponsoring the tucker and who also have some super-amazing deals for ‘lil ‘ole IGDA Melbourne folk – so get in touch with Paul Hellyer if you’re looking to upgrade by Jan 18

We’ve got hmmm, a few drinks I guess – so if you feel like sponsoring the bar of what is sure to be a memorable party, please , contact giselle@igdamelbourne.org – I’d love to hear from you and make it that a top arvo is had by all.

Have no fear, it’ll all happen – but any and all support is welcome.

If you work for any of the tagged companies which we do our best to support we’d love your involvement – and it seems from the rsvp’s we’ll see some of most of you there.

Bring on the rooftop!!

 
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Open Mic Night #2 – The aftermath

06 Oct

Thanks to everyone who turned up to the night and especially those who spoke, you made it another great event! Here are the speakers and how to contact them:

Paul Callaghan
The co-director of Freeplay (http://www NULL.freeplay NULL.net NULL.au/). Tonight he shared with us a quick review of some of the speakers that are going to be at GCAP (http://www NULL.gcap NULL.com NULL.au/) this year, giving us a glimpse of the great line up in this year’s very themed event.

David Thompson – Tiberian Sun Rising (http://rising NULL.cnc-source NULL.com/)
Having spoken to at the last IGDA open mic night he got up both to give an update on where the project was at but also to ask for anyone who was interested in joining the team to work on sound, and was also looking for a talented particle expert. So get in contact through the website if your interested in joining them on making what is looking to be an amazing Total Conversion.

Chris Watts – Play Bit Entertainment (http://www NULL.playbitent NULL.com/)
Another regular contributor to these nights, Chris Watts is looking for a programmer to join a small team from Play Bit (in collaboration with the Red Tribe creative spaces) to create an iOS game. They’d love someone with Unity experience, but at the very least need to be great with either C# or Javascript (probably more Java as Unity is a little different on it’s JS). Also, don’t forget to check out their recently released Facebook game MineQuest (http://apps NULL.facebook NULL.com/minequest/) – originally conceived as an iOS game it’s interesting to see what can be done with a good idea to extend it into different arenas.

Giselle Rosman – La Trobe University
g.rosman@latrobe.edu.au (g NULL.rosman null@null latrobe NULL.edu NULL.au)
I know she didn’t actually “speak”, here’s what she would have said. She’s looking for iOS App developers (or cross platform mobile devs if you’re up for it) to possibly create an App for La Trobe University open days in the coming years.

Rob Caporretto (site (http://blog NULL.rob-caporetto NULL.com/))
Having worked on this space-action-shooter-with-a-twist for over a year now he’s looking for people with iOS devices who’d be happy to test it for him and give him some feedback on the game which is currently in Alpha stages.

Ben Britten
http://benbritten.com/ (http://benbritten NULL.com/)
At Freeplay (http://www NULL.freeplay NULL.net NULL.au) Ben presented a talk as an introduction to using Unity. The feedback was so great that he’s decided (along with Rob Caporretto and others) to start a Melbourne Unity User Group. Currently the best place to go to get involved is the Google Group at http://groups.google.com/group/unity3dmelbourne (http://groups NULL.google NULL.com/group/unity3dmelbourne). All are welcome, from pros to students, artista and programmers. A wonderfully pithy talk at exactly 38 seconds.

Finn Morgan – Colourbind (http://colourbind NULL.com/)
Also shown at Freeplay, Finn showed us his game Colourbind (http://colourbind NULL.com/), an amazing action physics puzzler based around changing gravities which affect different coloured objects. He told us about his ideas about current Meta review scores (from sites such as Metacritic) which just give average scores to game, and would rather see these shown as standard deviations, as to get a better idea what games are “average” and which are just “controversial”. This sprang from the fact that the he got from Freeplay from people who hated it was “it’s frustrating”, which turns out to be the same as from the people who loved it, “I love it because it’s frustrating”.

Brad Giblin – Film Victoria (http://film NULL.vic NULL.gov NULL.au/)
Sadly  Brad’s talk was cut short but the fact that the minister has not quite signed off on “the big news”. Suffice to say there IS big news from Film Victoria coming in the next few days / weeks. So stay tuned to their announcements – and get ready to talk to Brad – this should be very interesting and hopefully a boon to the local industry!

Trent Kusters – Torus Games (http://torus NULL.com NULL.au/)
Taking a step back from his usual role as IGDA MC for the night, Trent had the happy news that Torus is again hiring (after some setbacks earlier in the year) and is looking for new talent! The sad news is that they keep getting underdone, underworked resumes and non-existant portfolios from designers. So remember, polish, spell check and generally make sure your work is relavent to the job! And if you’ve submitted a CV to Torus earlier in the year, please re-work it, re-polish it, and re-submit it with an explanation of what why!

Ivan and Greg – Rubber House Studio (http://rubberhousestudio NULL.com/)
Two experienced animators who have recently gone it alone and started a new studio. Greg’s background includes experience as a 2D and 3D animator at Weta, and Ivan in both animation and the creation of pixel art adventure games. They presented their showreel to the audience to give us a taste of what they do now.

Craig Peebles – Moving Target Games (http://movingtargetgames NULL.com/)
Another update as to where this teams is at since the last Open Mic night. They’re looking for more people to work with so go check out their site and send them an email!

Caz Parker and Andrew Lamb – Automation Game (http://automationgame NULL.com/)
A late entry, Caz and Andrew told us about their up and coming, not quite yet Alpha, game called Automation. It’s looking quite amazing so far and they’re touting it as a Street Rod (http://en NULL.wikipedia NULL.org/wiki/Street_Rod) meets Transport Tycoon (http://en NULL.wikipedia NULL.org/wiki/Transport_Tycoon). The idea is that you get to take control of creating and running an automotive business, from building the engines to selling and marketing your cars; the whole industry! It’s aimed at real car nuts, but will be easy enough to learn (and to teach) if you’re just a beginner in the car world. Look forward to this one!

Stephan Shutze - http://www.stephanschutze.com (http://www NULL.stephanschutze NULL.com/)
Another surprise entry, Stephan back up what what Trent had to say about portfolios and resumes. Make sure they’re 120% awesome before showing potential employees! He also wanted to remind everyone of why they make games – it’s from the heart – you do it because you love games and not because you think it’s going to be an easy get rich quick scheme (using MineCraft (http://www NULL.minecraft NULL.net/) as an example).

 
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Open Mic Night #2 more info

04 Oct

Our second Open Mic night kicks off tomorrow at the newly adopted 3 Degrees Bar in the QV Centre (see below for details)

Anyone is welcome to put their hand up for a spot at the microphone.  We already have a selection of speakers talking about where they’re at developing their game, putting out a call for testers and App developers.

David Thompson, from Tiberian Sun Rising, will be giving a post-Freeplay update.  They’re close to release and are looking for some good sound people.

Chris Watts, from Play Bit Entertainment, has a short term job posting he’d like to promote and Giselle (yes, your humble author) is on the lookout for an App Developer.

Rob Caporretto is after testers and will also share details about this on the night…

In the wake of the new Unity release, Ben Britten will  talk for all of 38 seconds about the Unity google group that’s been set up.

And finally (so far) Finn Morgan will be talking about his new game, Colourblind, and is keen for feedback.

Ok, more finally (that’s what happens when you update stuff) Brad Giblin from FilmVic may have a delicious announcement too!

Ok more, more finally (edit number two)  we’ll meet the blokes behind Rubber House Studio http://www.rubberhousestudio.com/.

We’ll keep you updated with any other speakers that put their hand up before the night,  But you’ll just have to come along to see what other goodies are in store.

 
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Freeplay after parties courtesy of IGDA Melbourne

02 Aug

freeplay10If you are wondering what is happening this month with the IGDA, we are swapping our first Tuesday get together for two nights of partying and networking in association with the Freeplay (http://freeplay NULL.net NULL.au/)event on Saturday 14th and Sunday 15th of August.

These events will be held at the Match Bar (http://www NULL.matchbar NULL.com/match_bar_melbourne NULL.php), in the QV building, overlooking the State Library, venue for Freeplay.
The fun begins as the lectures and workshops wind down, (around 6:00pm), and will continue until late.

On Saturday we have a dedicated space until 10:00, and on Sunday we have the whole place to ourselves! Food will be available both nights, with the full menu on the first night, and snacks on the second.

Even if you can’t make it to the conference, feel free to drop by the after parties, share a drink and swap stories with the cream of Australian game development talent.

We look forward to seeing you there, and are thrilled to be able to support Freeplay, which is shaping up to be one of the most important events of the year.

 
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July’s Meetup: Studio Panel Recap

20 Jul

As most of you are aware, our most recent meetup was on the 6th of July. We hosted Tony Reed (Game Developers’ Association of Australia), Neil Rennison (Fraction  Studios, Tin Man Games) and Cameron Lee (EA Melbourne) as panel members for a night of industry and development dissection.

Apologies were accepted on behalf of Kevin Chan (Bluetongue) who unfortunately couldn’t make it due to impromptu overseas guests.

The night was kicked off by Paul Callaghan of Freeplay, who was very pleased to announce that the IGDA will be hosting the Freeplay after parties. This will in fact be counted as our next monthly meetup, so be sure to head along to Freeplay (it’s looking fantastic) and we’ll see you for drinks afterwards.

Now that the Freeplay program is out (link below), expect details on the after parties on August 14 & 15 very soon.

http://www.freeplay.net.au/2010-program/ (http://www NULL.freeplay NULL.net NULL.au/2010-program/)

The studio panel went well, with our three presenters covering a range of development and industry related topics, including… marketing, outsourcing, production and communication techniques, tips for startups, and much more. The end of the panel saw some great questions from the audience also.

On behalf of the committee and July’s attendees, a big thank you to our three panel members! Also, thanks to everyone who made it along on the night.

Stay tuned for more info on next month’s Freeplay after parties and other info bound to come out of the IGDA woodwork. ;)

 
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Summary – Trivia Night Tomorrow Night

03 May

Gathering from 7 for catch up social shop talk.

8pm – Trivia starts

Teams include:

SARQAT
Touch my Pixels
The Voxel Agents
Colonel Mustard’s Lonely Hearts Club Band
*My Epeen is over 9000*
The Billionaire Skeletons
The Lavish Badgers
Tin Man Games
Team Rocket
Team 3
Tuckshop Lady Headbutt
The Red Barrels,
Team Rocket’s Blasting off again
Team Andromeda

More teams will be formed tomorrow night and anyone not wanting to play is welcome to hang about

It’s at the BLVD Bar in Southbank, just around the corner from The Embassy near the Macca’s. If all else fails The Embassy folk will help you with directions.

Great prizes, and also the possibility of a gold coin donation from trivia players towards a decent drink card for the winn ing team.

Also up for grabs are:

A PS3 thanks to Big Ant Studios (who have two teams vying for the prizes)

A Wacom tablet thanks to Wacom

A Ballistic book and online membership to the CGSociety

A $100 Drink card for the Mana Bar – save it up for GCAP!

Three GDC ‘collectors’ tee-shirts

Along with much revelry and merriment…

 
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‘Play is Everywhere’: Freeplay call for participants

02 May

It’s time to make plans for how you’d like to be involved in Freeplay this year – be it as a speaker, volunteer or participant.

Paul Callaghan, Co-director of Freeplay, will be about before Tuesday’s  Trivia Night at the BLVD Bar in Southbank from 6.30, if you want to chat to him about how you’d like to contribute.

Information about the call for speakers and volunteers is available from the Freeplay website (http://www NULL.freeplay NULL.net NULL.au/2010/05/speakers-volunteers-exhibitors-oh-my/)

 
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Writing for Games – An Introductory Workshop

28 Apr

As taught by Freeplay Co-director and IGDA bloke, Paul Callaghan

INTRO TO WRITING FOR GAMES
Monday May 3
9.30-5pm

The games market is growing and stories are getting more sophisticated. This games workshop will cover the fundamentals of story and structure and how they apply to games. It will explore the key interactive strengths of the games medium, and present the avenues and technology available for working in the form. This workshop is for all those interested in writing for games but not sure how to get started.

By the end of this workshop, participants should be able to:
Outline stories for games using traditional storytelling and structural techniques
Understand how games integrate mechanics, rewards, and non-linear elements
Write game-specific scenes, including conversations and characters
Deconstruct existing games to better understand their storytelling techniques, including plot, character, dialogue, and theme
Use available technology to write for specific game engines

Further information is available here (http://www NULL.aftrs NULL.edu NULL.au/courses/course-search/open-course-detail NULL.aspx?id=4084)

 
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