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	<title>IGDA Melbourne &#187; Fraction Studios</title>
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	<description>International Game Developers&#039; Association, Melbourne Chapter</description>
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		<title>A bit more about July&#8217;s industry panel night</title>
		<link>http://igdamelbourne.org/2010/06/a-bit-more-about-julys-industry-panel-night/</link>
		<comments>http://igdamelbourne.org/2010/06/a-bit-more-about-julys-industry-panel-night/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 10:12:20 +0000</pubDate>
		<dc:creator>giselle</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Blue Tongue Entertainment]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Fraction Studios]]></category>
		<category><![CDATA[IGDA]]></category>
		<category><![CDATA[Tin Man Games]]></category>

		<guid isPermaLink="false">http://igdamelbourne.org/?p=235</guid>
		<description><![CDATA[Game creators are invited to head down to The Embassy on Tuesday 6 July to catch up, meet people, and discuss what it is that drives people to make games with those that do. The evening starts at 7pm with the panel assembling at 8pm The discussion will kick off with the question &#8220;What inspires [...]]]></description>
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<p>Game creators are invited to head down to The Embassy on <strong>Tuesday 6 July</strong> to catch up, meet people, and discuss what it is that drives people to make games with those that do.</p>
<p>The evening starts at 7pm with the panel assembling at 8pm</p>
<p><strong>The discussion will kick off with the question &#8220;What inspires you to make games?&#8221;. From there, we&#8217;ll delve deeper, exploring production, gaming trends, the indie boom, E3 and much more. It&#8217;ll be a great, relaxed discussion with some incredibly talented, experienced and diverse panel members:</strong></p>
<p><strong>Kevin Chan</strong></p>
<p><strong> </strong>Kevin is the General Manager of <a href="http://www.bluetongue.com/"    onclick="pageTracker._trackPageview('/outgoing/www.bluetongue.com/?referer=');">THQ&#8217;s Blue Tongue Entertainment</a> game studio. Prior to his current position, Kevin has worked in production roles on a number of Blue Tongue&#8217;s games, including Jurassic Park Operation Genesis and Nicktoons Unite.</p>
<p><strong>Cameron Lee</strong></p>
<p>As the Producer at EA Melbourne, Cameron is responsible for driving the vision, quality and production of titles which are commercially successful and aligned with EA’s strategic vision.  Cameron has successfully increased the profile of EA Melbourne by driving studio involvement in the local industry and throughout the wider EA community</p>
<p><strong>Neil Rennison</strong></p>
<p><strong></strong>Neil is the Creative Director for <a href="http://www.tinmangames.com.au/"   target="_blank"  onclick="pageTracker._trackPageview('/outgoing/www.tinmangames.com.au/?referer=');">Tin Man Games</a>, an independent games developer currently bringing back interactive gamebooks to the iPhone and iPad. He also runs the art outsource company, <a href="http://www.fractionstudios.com/main.php"   target="_blank"  onclick="pageTracker._trackPageview('/outgoing/www.fractionstudios.com/main.php?referer=');">Fraction Studios</a> and has worked as an artist and art manager on numerous titles including the Need For Speed, Tiger Woods and Sims series amongst many others.</p>
<p>Please let us know if you can make it via the <a href="http://www.facebook.com/#!/event.php?eid=129698707048823"   target="_blank"  onclick="pageTracker._trackPageview('/outgoing/www.facebook.com/_/event.php?eid=129698707048823&amp;referer=');">facebook event to make sure the bar is well staffed for the evening</a></p>
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		<title>Industry Panel &#8211; What inspires you to make video games?</title>
		<link>http://igdamelbourne.org/2010/06/industry-panel-what-inspires-you-to-make-video-games/</link>
		<comments>http://igdamelbourne.org/2010/06/industry-panel-what-inspires-you-to-make-video-games/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 10:41:05 +0000</pubDate>
		<dc:creator>giselle</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Blue Tongue Entertainment]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Fraction Studios]]></category>
		<category><![CDATA[Industry Panel]]></category>
		<category><![CDATA[Tin Man Games]]></category>

		<guid isPermaLink="false">http://igdamelbourne.org/?p=222</guid>
		<description><![CDATA[July&#8217;s meet up has an industry panel discussing what inspires them to make games. Come along and hear what they have to say, and ask what you want to ask. Confirmed on the panel are: * Kevin Chan &#8211; General Manager of Blue Tongue Entertainment * Cam Lee &#8211; Producer at Electronic Arts (EA) * [...]]]></description>
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<p>July&#8217;s meet up has an industry panel discussing what inspires them to make games. Come along and hear what they have to say, and ask what you want to ask.</p>
<p>Confirmed on the panel are:</p>
<p>* Kevin Chan &#8211; General Manager of Blue Tongue Entertainment<br />
* Cam Lee &#8211; Producer at Electronic Arts (EA)<br />
* Neil Rennison &#8211; Co-founder and Creative Director at Tin Man Games  and Art Director at Fraction Studios</p>
<p>When:  Tuesday 6 July 7pm</p>
<p>Where: The Embassy, 1 Queensbridge St Southbank &#8211; while they&#8217;re still pulling beers, we&#8217;ll keep drinking them!</p>
<p>Feel free to email info@igdamelbourne.org if you want more deets or would like to join the panel.</p>
<p>And of course, we can&#8217;t escape the <a href="http://www.facebook.com/event.php?eid=129698707048823#!/event.php?eid=129698707048823"    onclick="pageTracker._trackPageview('/outgoing/www.facebook.com/event.php?eid=129698707048823_/event.php?eid=129698707048823&amp;referer=');">Facebook event</a></p>
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