Play the games made at Melbourne game jam: Tuesday 21 February
A selection of newly conserved games from the Melbourne Global Game Jam (http://globalgamejam NULL.org/sites/2012/igda-melbourne-la-trobe) will be available for your sampling pleasure at the next IGDAM meet up. Please note the unusual date (didn’t want to cramp Valentine’s plans) and venue (the bend was already booked).
When: Tuesday 21 February from 6pm
Where: The Order of Melbourne (http://maps NULL.google NULL.com NULL.au/maps?q=the+order+of+melbourne&ll=-37 NULL.80875,144 NULL.963291&spn=0 NULL.010019,0 NULL.01929&fb=1&gl=au&hq=the+order+of&hnear=0x6ad642af0f11fd81:0x5045675218ce7e0,Melbourne+VIC&cid=0,0,13260682760810499361&t=m&z=16&iwloc=A) (think Freeplay afterparty venue and you’re set)
Some of the games for your tasting pleasure include:
Omelette Boris (http://www NULL.kumobius NULL.com/omeletteboris/), Purgatory (http://globalgamejam NULL.org/2012/purgatory), Circle of Snake (http://globalgamejam NULL.org/2012/circle-snake), Faia (http://globalgamejam NULL.org/2012/faia), Harmonize (http://globalgamejam NULL.org/2012/harmonize), Hairy Cat Holocaust (http://globalgamejam NULL.org/2012/hairy-cat-holocaust) (please play on mute), Deep (http://globalgamejam NULL.org/2012/deep)and many, many more….
If you could let us know if you’re coming via the facebook event (https://www NULL.facebook NULL.com/events/155828627866033/) it’d be much appreciated.
Jammers, please register your game for display (https://docs NULL.google NULL.com/spreadsheet/viewform?hl=en_US&formkey=dFhDVzlMVEo4ejM3U25wZTh6S3ZHTXc6MQ#gid=0) so we can save you a space and have someone set up by 6pm at The Order.
We also owe significant thanks to our other Gold Sponsors the Academy (http://aie NULL.edu NULL.au)of Interactive Entertainment (http://aie NULL.edu NULL.au) and Immersive Technologies (http://www NULL.immersivetechnologies NULL.com/)for their generous financial assistance. Their support allowed us to provide meals and some fun distractions to relieve the jammers from 48 hours of relentless development. The game jam would not have been possible without their early support.
All the jammers also owe many thanks to our Prize Sponsors EA Aus (http://www NULL.ea NULL.com/au)
tralia (http://www NULL.ea NULL.com/au),Stephan Shutze’s Sound Librarian (http://www NULL.stephanschutze NULL.com/sound-library NULL.html), Surprise Attack (http://surpriseattack NULL.com NULL.au/) amd StormFX (http://www NULL.stormfx NULL.com NULL.au/) for their generous donation of prizes including a copy of the Stephan’s sound library, valued at $2000 for the best game audio, a half day branding and marketing workshop for the most surprising game, as well as JB giftcards and a terrific selection of EA games and merchandise.
Finally, cheers to our Indie Sponsors Tin Man Games (http://tinmangames NULL.com NULL.au/), The League of Geeks (http://www NULL.leagueofgeeks NULL.com/), and The Voxel Agents (http://www NULL.thevoxelagents NULL.com/) who provided some financial support and who were also incredibly generous with their time in helping organise, run, and judge the jam. Particular thanks are also due to Ben Britten-Smith of Tin Man Games who provided valuable mentorship to the jammers.

















