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Posts Tagged ‘Autodesk’

April 10th just got bigger (again)

03 Apr

IGDA Melbourne is pleased to announce drinks sponsorship forthe April 10 GDC Delayed Australian Release and Mac Guffin’s Curse launch. Paul Hellyer from Autodesk (http://www NULL.autodesk NULL.com NULL.au/adsk/servlet/home?siteID=1170888&id=1990859) will be shouting some drinks and spreading the word on the latest Autodesk Gameware 2013 releases announced at GDC.

Make sure that you talk to Paul about special deals for IGDA members, especially after he’s had a couple of beers.

 

This, along with the GDC delayed Australian release, the MacGuffin’s Curse launch and a chance to check out some of the local Molyjam (http://goingstars NULL.com/2012/04/02/molyjam-melbourne-results/) creations, means that The Workers Club on April 10 is the only place a game dev should be.

 

Please RSVP via the facebook event, and contact giselle@igdamelbourne.org (giselle null@null igdamelbourne NULL.org) if you have any queries.

 

When: Tuesday 10 April 6:00pm onwards

WhereThe Workers Club (http://maps NULL.google NULL.com NULL.au/maps?q=The+Workers+Club,+Brunswick+Street,+Fitzroy,+Victoria&hl=en&sll=-25 NULL.335448,135 NULL.745076&sspn=61 NULL.878284,79 NULL.013672&oq=the+workers+club&hq=The+Workers+Club,+Brunswick+Street,+Fitzroy,+Victoria&t=m&z=15), cnr Brunswick and Gertrude Streets, Fitzroy

Despite being a touch out of the CBD it’s very easy to get to...
86 tram stops right outside the door, 96 tram stops on Nicholson st, 112 stops right outside the door.
It’s a 10 minute walk from Parliament station. It also as good afterhours parking on Gertrude/Brunswick street.

 

 
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Tasters are polishing their spoons: Game Jam starts this Friday!

23 Jan

The Global Game Jam is  primarily (http://globalgamejam NULL.org)collaborative, not competitive. The focus of the weekend is for everyone to make great games. However we’re game makers, so we can’t resist the urge to spice things up by making it a bit competitive and so in the interests of fun and of recognising excellence we do award prizes for several categories.

To reflect more accurately the role of the judging panel, we’ll be looking at them as a tasting panel after a long weekend in the game making kitchen.

 

Our “Jam Tasters” are

Simon Joslin, Creative Director at The Voxel Agents (http://thevoxelagents NULL.com), and veteran 48 Hour jammer.

Ben Britten, Technical Director at Tin Man Games (http://tinmangames NULL.com NULL.au) and international man of mystery.

Trent Kusters, ‘Creative Director’ at Divisive Media (http://www NULL.wetroads NULL.com/dm/) and ‘Founder & Director’ at  League of Geeks (http://www NULL.leagueofgeeks NULL.com/) who always smells nice.

Craig Duturbure, Creative Director at Grapple Gun Games (http://www NULL.grapplegungames NULL.com/) and an indie designer who looks for everlasting fun in games (but will settle for a satisfying shotgun effect)

Conor O’Kane, Game Development Lecturer at RMIT and jammer from last year about to release the jammed Last Flight of the Bumblebee (http://globalgamejam NULL.org/2011/last-flight-bumblebee)for iPad on the App Store.

Katie Williams, freelance writer, Kotaku Australia (http://kotaku NULL.com NULL.au), Hyper and PCPP and lover of inflatable strawberries.

Sam Mayo, Community Manager at Firemint (http://firemint NULL.com/) and ace lemon jouster.

Unforunately Mark Serrels can’t stay for the whole jam but will be coming along.  (I couldn’t resist his bio), Editor of Kotaku Australia. He is a multi award-winning journalist and the inventor of the Serrels’ Stare ™ (http://www NULL.kotaku NULL.com NULL.au/2011/05/yet-another-reason-why-kotaku-has-the-best-community-ever/). He has previously edited publications such as The Official Nintendo Magazine, The Official PlayStation Magazine, Australian 360 and PSM3. He once got 191,000 on Doodle Jump and totally has a man crush on Ryan Gosling. And, yes, he is painfully aware that he closely resembles Simon Pegg.

Awards Categories and Prizes

Tasters’ Toast: A $500 JB Voucher courtesy of Immersive Technologies

Jammers’ Jam de Jam: A $100 JB voucher

Tarty Art (best graphics): EA swag

Farty Art (best sound):  the complete Sound Librarian (http://www NULL.stephanschutze NULL.com/)

 

 

 

 

 

 

Appealing Banana Jam-Packed with Fun (most fun): a popcorn machine we’ll be testing over the weekend from Storm FX (http://www NULL.stormfx NULL.com NULL.au/)

 

 

 

 

Smoothest Jam  (best teamwork): More swag from  EA Australia (http://www NULL.ea NULL.com/au)  along with $100 JB Voucher

Most Surprising Spread :

Which game most took the judges by surprise? Which was the most original, most unique and most unexpected? Which combined seemingly incompatible flavours yet came out surprisingly tasty? Which game or team produced the biggest surprise of the jam?
The winners of this category score a half day branding and positioning workshop with the team at Surprise Attack (http://surpriseattack NULL.com NULL.au/) a marketing agency focused on supporting independent developers. The workshop will help to define a unique and compelling brand for your studio or your next game and is worth around $750 (or about 63kg of jam).

We <3 our growing list of sponsors for all the brilliant support and prizes.

Tasters  will reconvene with the jam makers, media and guests, over a bbq and a beer at La Trobe’s Eagle Bar at about 6pm on Sunday 29 January where they will discuss their tasting notes.

Games sector and media are encouraged to email giselle@igdamelbourne.org for an invite to Sunday afternoon display, awards and BBQ.  If you miss out this time there will be information about a game jam expo soon <crosses fingers the plan comes together.>

We’ll try to keep you posted with updates, but if you have any questions, start at the facebook #igdamjam page (https://www NULL.facebook NULL.com/groups/186036814823342/)and take it from there.

 
 

Invites are out and it’s looking like a doozy – IGDAM Christmas

02 Dec

If you registered (correctly) for the IGDAM Christmas party on Big Ant’s roof top thanks to Autodesk and FMOD you should have received your invitation via email.

It looks like there’ll be people from a pretty even spread of indies, prindies, wage devs, students and educators from, well, Big Ant,  Autodesk and FMOD of course along with

  • AIE
  • Blue Tongue
  • Brawsome
  • CATC
  • Deakin
  • Demruth (jetlag permitting)
  • Drop Spider
  • EA
  • Ex-Krome
  • Ex-Transmission
  • Firelight Technologies
  • Firemint
  • Infinite Interactive
  • Iron Monkey
  • Katanco
  • La Trobe University
  • Level 3
  • Mishme
  • Mnemonic Audio (who have offered to kick in $100 for the bar tab, so yay! More of that!)
  • Pilkington Street Studio
  • Play-Bit Entertainment
  • Qantm
  • RMIT
  • Ryan Bros & Assoc
  • The Voxel Agents
  • Tin Man Games
  • Universe Creation 101
  • Visceral
  • Wicked Witch Software
  • Zoomorphix Systems

So yeah, should be a top day!  It’s strictly invitation, over 18 and entry via gold coin donation – so if you’re registered, your  name’s on the door!

If you can provide a sound system and tunes please get in touch via giselle@igdamelbourne.org

PS – I need a break before tagging, this post, but I’ll get there!

See ya on the rooftop!

 
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Poll results: And the top five are….

30 Nov

Beer!! – more specifically Pure blonde, followed by Carlton and then a lot more fancy beers

Soft drink – a range of fat and skinny ones will be made available

Water – good call

Wine – but of course!

Whisky – anyone wishing to sponsor a bottle is welcome

And a big thanks to FMOD for coming to the party with Autodesk through sponsorship

PS – if you’re coming along you’ll get some more details about the day when you receive your tickets .  If you haven’t already signed up here then best hop to it, because the list will be closing soon due to popular demand!

 
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Get Involved over Summer

22 Nov

There’s a few exciting events coming up, and if you’re interested in lending a hand we’d love to hear from you!

We’ve got a planning meeting tomorrow night, and all assistance is appreciated. Whether you just want to bring along an esky to keep the bevvies cold, want to get the AV sorted, like making pretty pictures or have an organising itch that needs scratching, all levels of assistance are appreciated.

Many hands and all that….

If you can help out please get in touch via info@igdamelbourne.org and let us know how you’d like to get more involved.

For the most regular updates for what’s going on with IGDA Melbourne visit igdamelbourne.org – so if this is the first you’ve heard of anything, there’s the place to go.

And much love to Autodesk (get in touch with Paul Hellyer for IGDA Melbourne specials) for sponsoring the Christmas Party and Big Ant for hosting :)

Thanks,

 
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Sweet Summer Autodesk offers for IGDA Melbourne folk

19 Nov

Wow! Not only are Autodesk (http://usa NULL.autodesk NULL.com/industries/media-entertainment/games)sponsoring this year’s IGDA Melbourne Christmas party on the Big Ant Studios (http://www NULL.bigant NULL.com/)rooftop, but they also have some sweet offers for us.

Autodesk currently has some very special offers for IGDA members to purchase of Maya, 3ds Max or the Entertainment Creation Suite available until 18th January 2011. The offers available are too extensive to list so please contact Paul (paul.hellyer@autodesk.com) or Cath (Cath.gruppetta@autodesk.com) for details.

More info on this will also be available on the rooftop of Big Ant Studios on December 11, so be sure to register here if you want to head along.
Autodesk logo

 
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Christmas Party Time!!

17 Nov

 
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