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And the winners are…

February 14th, 2013 No comments
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Tuesday 12 February saw around 200 people gather at 1000 Pound Bend to play jammed games, catch up and find out who won this year’s awards.  It was a sensational night to celebrate the creation of games and friendships at Global Game Jam 2013. (photo courtesy of David Doe)

And the awards went to:

Best Game: You’ve got red on you (http://globalgamejam NULL.org/2013/youve-got-red-you)

Runner Up,  Best Game: Moth Kidz (http://globalgamejam NULL.org/2013/moth-kidz)

Most Original: Traffic Crisis 2040 (http://globalgamejam NULL.org/2013/traffic-crisis-2040)

Runner Up, Most Original: Presenting Professor Lamarkridge’s Amazing Zoological Cardio-transplantotron!  (http://globalgamejam NULL.org/2013/professor-lamarkridges-amazing-zoological-cardio-transplantotron)

Best Gameplay: Heart of Zarar (http://globalgamejam NULL.org/2013/heart-zarar)

Runner Up, Best Gameplay: Heart on Your Sleeve (http://globalgamejam NULL.org/2013/heart-your-sleeve)

Best Art: Endless Lovers (http://globalgamejam NULL.org/2013/endless-lovers)

Runner Up, Best Art: Heart Strings (http://globalgamejam NULL.org/2013/heart-strings)

Runner Up,  Best Art: World of Love (http://globalgamejam NULL.org/2013/world-love)

Most Accessible:  WrongBot (http://globalgamejam NULL.org/2013/wrongbot)

Runner Up, Most Accessible: Pump (http://globalgamejam NULL.org/2013/pump)

Runner Up, Most Accessible: Samurai XX (http://globalgamejam NULL.org/2013/samurai-xx)

Rising Star Award: Traffic Crisis 2040 (http://globalgamejam NULL.org/2013/traffic-crisis-2040)

Best Audio: Doki Doki (http://globalgamejam NULL.org/2013/doki-doki)

Runner Up,  Best Audio: Traffic Crisis 2040 (http://globalgamejam NULL.org/2013/traffic-crisis-2040)

Runner Up, Best Audio: Little Red Riding Hood (http://globalgamejam NULL.org/2013/little-red-hiding-hood)

Best New Talent:  Heart Strings (http://globalgamejam NULL.org/2013/heart-strings)

Runner Up, Best New Talent: Bowie (http://globalgamejam NULL.org/2013/bowie)

Runner Up, Best New Talent: Dark Organism (http://globalgamejam NULL.org/2013/dark-organism)

Best Teamwork: We all win with Congratulations (http://globalgamejam NULL.org/2013/congratulations)

Runner Up, Best Teamwork: U DED (http://globalgamejam NULL.org/2013/u-ded)

Thanks to PAX Australia the winners of Best Game and Most Accessible Game, along with the first runner up for Accessible Game (Pump!) have scored themselves three day passes to PAX!

The Rising Star award includes written feedback from Straight Right as to how Traffic Crisis 2040 could be further developed and a variety of winners also took home iTunes gift cards.

Thanks again to all our sponsors – please visit their sites and let them know their contributions are appreciated via twitter and stuff;

AIE (http://www NULL.aie NULL.edu NULL.au/)

Autodesk (http://www NULL.autodesk NULL.com NULL.au/)

Straight Right (http://straightright NULL.net/)

Windows Azure (http://www NULL.windowsazure NULL.com/en-us/)

FMOD (http://www NULL.fmod NULL.org/)

Redpoint Software (http://www NULL.redpointsoftware NULL.com NULL.au/)

Ruma Studios (http://www NULL.rumastudios NULL.com/)

Tin Man Games (http://tinmangames NULL.com NULL.au/blog/)

And last, but by no means least, so many people helped out in the planning and running of the event – you guys rock!

If you or your company are interested in supporting next year’s jam with a location, sponsorship or assistance we’d love to hear from you, you can email giselle@igdamelbourne.org to discuss possibilities.

The year that was and will be.

December 24th, 2012 No comments
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Disclaimer: I’m writing this on Christmas Eve as a mother of two, so it’s a casual post I’m in a first person mood, please be kind on any typos or grammatical errors. – giselle

First and foremost I’d like to wish all of the amazing IGDAM community; the organisers, speakers, regular Tuesday nighters, sometimes Tuesday nighters, jammers, GCAPers, online community, supporters and friends and their family and loved ones (phew! you’re all wonderful) a very happy and safe festive season. Thank you for making the local (and in some cases international) game development scene what it is. I hope your involvement will continue and strengthen into the future, just like prospects for making great games in Melbourne are.

It’s difficult to get reflective about another incredible year of IGDAM with Global Game Jam starting in one month, so  that needs to be the first rant; and I’m going to have a bit of a yell;

GLOBAL GAME JAM – 25-27 JANUARY 2013  (http://globalgamejam NULL.org/)

AIE MELBOURNE (http://www NULL.aie NULL.edu NULL.au/)

FIND OUT ALL YOU NEED TO KNOW ABOUT REGISTERING HERE.

“The Global Game Jam (GGJ) is the world’s largest game jam event. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games… while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle.” – GGJ website

This will be our third Melbourne jam, with sites also running across 232 sites globally at time of writing, including Adelaide, Canberra, Perth and Sydney to name a few.

We’re in a new venue near town this year, and are grateful for the work AIE are putting in and the space their offering to continue the Melbourne jam, which is close to town for an Australia Day weekend jam! (I’d recommend a firework break be scheduled into plans.) Places are filling so please don’t miss out and don’t be shy – if you want to know more about it join our facebook group.

SPONSORS:

 

Site sponsor

(http://www NULL.aie NULL.edu NULL.au/)

Without sponsors, there’d be no showers, food or facilities and without  AIE we’d be homeless.

Gold sponsor

(http://straightright NULL.net/)

Straight Right are Gold Sponsors and will also be giving the Rising Star award in the form of valuable industry feedback on how to take your game further in terms of art, code and promotion.

Silver sponsors

FMOD are again back and being wonderful again despite the fact that I’m having difficulty locating a logo in the right format or something (I mentioned informal about this post, yeah?)

(http://www NULL.redpointsoftware NULL.com NULL.au/)

Redpoint Software are backing up their BBQ sponsorship with a game jam sponsorship – thank you so much!

And everyone involved in the BBQ has also helped towards this event, so thanks all.

And finally, the dark horses at the moment include Autodesk who I’m still working on the final details and will update this post when they’re sorted (it doesn’t help I ‘work’ ridiculous hours and they tend for the office hours), but they’ve always been lovely in the past so I’m sure there will be thank you’s to be said.

There’s a few other sponsors I’m hoping to secure, mostly to cover security costs it seems, which is a little frustrating but it is what it is, and I’ll let you know who and what when I do. :)

Oh my it’s almost Christmas and there’s still so much to say…I mean #gamesfund, and PAX Australia and GCAP and Freeplay and I haven’t even mentioned the actual next event yet which I’ve fondly named PRE – with Kumobius pre-launching Time Surfer and the pre-game jam meet on Tuesday 8 January at 1000 Pound Bend – I’ll try to post more comprehensively soon, but it’s the usual drill but with a game prelaunch, as Time Surfer is due for release Thursday 10 January.

Ok, Christmas has ticked over and Santa won’t be able to visit me while I’m awake, so I’d best call it a night.

Thanks again for making IGDAM what it is, I look forward to being involved and watching it grow and evolve into the future.

 

Cheers,

 

Giselle

Call for Jam DJ’s, media and volunteers

December 19th, 2012 No comments
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First the tunes…

For the first time, Global Game Jam will have it’s own radio station. GGJ Radio will run from the start of the jam in New Zealand to the end of the jam in Hawaii.  If you’re interested in DJ’ing one of the 72 slots available you can register your interest by emailing radio@globalgamejam.org (radio null@null globalgamejam NULL.org). For further information visit the Global Game Jam website (http://globalgamejam NULL.org/news/2012/12/09/ggj-2013-call-djs).

Don’t forget there’s also the local logo competition closing Wednesday 26 December - now with bonus BBQ t-shirt! and registrations are open for jammers.

Then the visitors…

We love visitors!

If you’re interested in attending as media, would like to volunteer to help out for a bit but don’t plan on jamming, or are part of the local games sector  and would like to visit during the weekend please email giselle@igdamelbourne.org (giselle null@null igdamelbourne NULL.org).

And finally the jammers, never forget the jammers…

Registrations are open – to secure your spot visit the Eventbrite page (http://igdamjam13 NULL.eventbrite NULL.com NULL.au/) – we’ll have some sponsor announcements soon too, that are sure to sweeten the deal.

In case I don’t manage another update before Tuesday, all the best to you and yours for a fun, enjoyable, relaxing and safe holiday season. Thanks for being part of such an amazing community and I’m looking forward to the developments in development in 2013.

Making Jam: The Melbourne Method

January 15th, 2012 No comments
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Ingredients:

 101 juicey jammers

One secret theme ingredient

101 computers* see below for pre-made recipe

2 jamming labs

1 sleeping lab – be sure to overchill

5 special guest panelists

1 smattering of media

 Taste testers, creativity, pizza, curry, caffeine,toast, cereal, caffeine, drinks, caffeine, bbq, more caffeine…then finally alcohol

 

 

Method

 

Friday

Apply 101 juicey jammers to register at the Beth Gleeson Building, Science Drive, La Trobe University (http://maps NULL.google NULL.com NULL.au/maps?q=la+trobe+university,+bundoora&hl=en&ll=-37 NULL.721476,145 NULL.049787&spn=0 NULL.020062,0 NULL.038581&sll=-25 NULL.335448,135 NULL.745076&sspn=45 NULL.958389,79 NULL.013672&vpsrc=6&hq=la+trobe+university,&hnear=Bundoora+Victoria&t=h&fll=-37 NULL.72089,145 NULL.048714&fspn=0 NULL.005016,0 NULL.009645&z=15&layer=t) between  2pm and 3.30pm on Friday 27 January. 

Free parking is available in the white bays only of car parks 1 and 2 (Car Park 2 is closest to the jamsite)

Gently agitate in a lecture theatre, then softly fold in a  panel discussion at 4.00pm Agent Tom Killen (The Voxel Agents), Matt F Ditton (you name it), Trent Kusters (League of Geeks), Harry Lee (recent LudumDare Jam winner and all round amazing bloke), Tony Reed (Game Developers’ Association of Australia) about how to survive a game jam, and what makes a good game in a short time frame.

At 5:00 Friday add the secret theme ingredient.  THIS INGREDIENT MUST BE KEPT SECRET UNTIL FURTHER NOTICE!

Shake, stir and then separate into teams.  Recommended size per team, 2-5 jammers.

It’s now it’s time to apply the heat.

Saturday

Blend teams with computers, food, friends and surprises until the games are simmering.

Add toast and cereal, juice, tea and coffee.

Combine with the rest of the world and register teams and games.

Add Subway and snacks.

Continue simmering throughout the night, slowly increasing the heat. Media may be added at any stage during the process.

Add Indian.

Add Red Bull

Add sleep – don’t forget this ingredient. Your game will not rise without it. Bring warm bedding, earplugs for the soft sleepers and snuggle down for a break, dreams make games, don’t ya know?

Sunday

Additional toast, cereal, juice tea and coffee to be liberally applied at this point

10:30-12:30  Add another secret ingredient – this adds to the local flavour of the global game jam

Make sure all games are in the oven by 3.00pm

3:30pm  Tasting panel arrives

5:00pm  Time to clean down all jam cooking areas

6:00pm Retire to The Eagle Bar for dinner and drinks to await the tasters’ verdicts.

6:30ish Final presentations and thanks and stuff, farewells, and more very well deserved drinks.

 

 

 

 

2012 will be just the second time this recipe is made with the Melbourne Method, and we’re looking forward to experiencing the cooking and tasting the jam

 

Computers

Computers will be precooked to include:

Hardware

 

Intel Core i7
4Gb of ram
Widescreen LCD 20” ish.
DVD usb etc
GTX 260
KB + Mouse

 Software

 

Win 7 x64
Visual Studio 2010
XNA 4.0
Blender
MS Office
Firefox
IE
Chrome
Maya
3D Studio max

We’re still investigating licencing options for Photoshop

Add to that whatever you BYO that you have access to and permission for.

Remember:

“It is ok to use any freely available software with free versions like Unity, Shiva, Unreal, etc. We even go so far as to say that it is ok to use software that is easily accessible but not free; an example is the Source engine which is not free to download, but comes with any Valve game.

If someone has built their own engine it is best left up to the organizers’ discretion. Source code is not necessary, but you do need to provide headers and libraries, so that someone downloading the game can built it again from scratch.”

And of course, this recipe just wouldn’t be possible without a hearty dose of sponsorship, thanks again to La Trobe University (http://latrobe NULL.edu NULL.au) (Platinum Sponsor), AIE (http://aie NULL.edu NULL.au)(Gold Sponsor), Immersive Technologies (http://www NULL.immersivetechnologies NULL.com/) (Gold Sponsor), Microsoft Imagine Cup (http://www NULL.microsoft NULL.com/australia/imaginecup/) (Gold Sponsor),  Prize sponsors EA Australia (http://www NULL.ea NULL.com/au)and Sound Librarian (http://www NULL.stephanschutze NULL.com/sound-library NULL.html), and Indie sponsors The Voxel Agents, (http://www NULL.thevoxelagents NULL.com/) League of Geeks (http://www NULL.leagueofgeeks NULL.com/) and Tin Man Games (http://tinmangames NULL.com NULL.au/blog/).

All media and event enquiries can be emailed to giselle@igdamelbourne.org

 

Happy New Year! January IGDAM plans

January 1st, 2012 No comments
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Welcome to 2012 – at IGDAM Central we’re starting with a bang and a jam.

Our first meetup for the year will be pre-jam at 1000 Pound Bend and will include info about game jam as well as a chance to catch up, so if you’re not planning to jam you’re still more than welcome.

When: Tuesday 10 January 6:30-10:00 pm

Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne

The facebook event (https://www NULL.facebook NULL.com/events/257533087647276/) is already up and running.

And then….we jam.

Thanks to our wonderful sponsors La Trobe University (http://latrobe NULL.edu NULL.au)Microsoft Australia (http://www NULL.imaginecup NULL.com/), AIE (http://www NULL.aie NULL.edu NULL.au), Immersive Technologies (http://www NULL.immersivetechnologies NULL.com/), Tin Man Games (http://tinmangames NULL.com NULL.au/blog/), The Voxel Agents (http://www NULL.thevoxelagents NULL.com/)League of Geeks (http://www NULL.leagueofgeeks NULL.com/), EA Australia (http://www NULL.ea NULL.com/au) and The Sound Library (http://www NULL.stephanschutze NULL.com/) we will be part of the Global Game Jam on 27-29 January.  The first round of invitations to jam have been sent, and depending on responses and places available there will be another round in the coming week.

We’ve had an overwhelming response, with 150 registrations.  Unfortunately we can only accommodate 100 people, so if you are keen be sure to secure your spot as soon as possible.  Queries can be directed to giselle@igdamelbourne.org.

Apologies for the somewhat convoluted registration process, we’ll work on streamlining it and appreciate your patience and ability to fill out forms!

I’m sure there’s more to be said, but it’s New Year’s Day, not a day to tax the grey matter, so let’s say it on January 10th.

Hope to see you soon!

 

Jamming in January: Global Game Jam returns to Melbourne

December 15th, 2011 No comments
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Melbourne game makers are preparing to show the world the talent we have here down under by locking themselves up for 48 hours and rapidly prototyping some game designs to share their great ideas with the world. More than 80 game developers are expected to jam at La Trobe University in Bundoora on the Australia Day weekend to be part of this global event.

The IGDA Global Game Jam is an annual international game development weekend.  The 2012 Global Game Jam runs 27-29 January and starts at 5pm in each time zone.  More locally there could be as many as ten public jam sites in Australia and New Zealand, including Sydney and Wellington and Wollongong.  Game Developers of varying skill levels get together for 48 hours and make a game from start to finish. The focus is on having fun, being creative, and improving their ability to make the games that everyone loves.

At the time of writing 47 locations & 1204 jammers registered worldwide for Global Game Jam 2012.  In 2011 over 1500 games were made in 174 locations spanning 44 countries in a truly global event.

Game Developers of varying skill levels get together for 48 hours and make a game from start to finish. The focus is on having fun, being creative, and improving our ability to make the games that everyone loves.

Registrations of interest are being accepted for the Melbourne Global Game Jam hosted by IGDAM and La Trobe University, until the end of 2011 at http://igdamelbourne.org/2011/12/game-jam-returns-january-27-19-2012-thanks-to/ so if you make games and love a challenge in a fun and supportive environment you can register as a team or individual.

Giselle Rosman, Coordinator of IGDAM says “The game jam is a weekend of crazy, creative, sleep deprived games development.  I’d encourage novices and studio veterans alike to get their jam on.   Thanks to La Trobe University (http://www NULL.latrobe NULL.edu NULL.au/), AIE (http://www NULL.aie NULL.edu NULL.au/)and Immersive Technologies (http://www NULL.immersivetechnologies NULL.com/) we will be doing it all again from 27th to the 29th January 2012. We had a lot to learn in our first year so I’m looking forward to the amazing displays of team work, creativity and sheer guts and determination involved in the experience that is Jamming.”

What happened at last year’s Melbourne Jam?

At Melbourne’s inaugural Global Game Jam, all 73 participants were guests of La Trobe University. It was a magnificent turnout, one of the largest in the world which just goes to show the depth of talent and creative flair and enthusiasm that we have available here in Melbourne. Participants formed into teams on the first day and came up with a large number of creative game ideas. Each team created their concept and worked through the night rapidly creating playable versions of their games.

For the first time ever, Melbourne participated in the Global Game Jam in January of this year. 18 games were made by 73 participants, including “Ultra Happy Death Virus” which was voted by the panel of industry experts to be the best game made at that jam. UHDV can be played on the WinnitronAu at the Mana Bar in Melbourne and  other prototypes created over a creatively gruelling two days have been also been developed further.

Global Game Jam announces a theme and constraints and each team creates a game from start to finish in just a weekend.  Some jammers come in teams, and other teams are formed at the jam.  It is a great opportunity for game makers to expand their skills, meet likeminded developers, and have a fun time. Designers, artists, and coders are all welcome!

Want to know more? Here’s a bit more background for you

Here is some more background information:

http://pc.mmgn.com/Articles/Global-Game-Jam-Melbourne-Repo (http://pc NULL.mmgn NULL.com/Articles/Global-Game-Jam-Melbourne-Repo)

http://www.smh.com.au/digital-life/games/blogs/screenplay/melbourne-game-makers-get-jammin-20110127-1a65b.html (http://www NULL.smh NULL.com NULL.au/digital-life/games/blogs/screenplay/melbourne-game-makers-get-jammin-20110127-1a65b NULL.html)

http://palgn.com.au/18063/igda-global-game-jam-melbourne-winners-announced/ (http://palgn NULL.com NULL.au/18063/igda-global-game-jam-melbourne-winners-announced/)

http://en.wikipedia.org/wiki/Global_Game_Jam (http://en NULL.wikipedia NULL.org/wiki/Global_Game_Jam)

Game Jam returns: January 27-19 2012 thanks to…

December 6th, 2011 No comments
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It’s been in the works for a while, but thanks to La Trobe University (http://latrobe NULL.edu NULL.au), The Academy of Interactive Entertainment (AIE) (http://aie NULL.edu NULL.au) and Immersive Technologies (http://www NULL.immersivetechnologies NULL.com/), Global Game Jam (http://globalgamejam NULL.org/) returns to Melbourne in 2012.

La Trobe Uni are on board again to be venue sponsors as they host us amongst the moats, ducks and well air conditioned labs.

We are pleased to announce AIE and Immersive Technologies have pledged Gold sponsorship and ensured the #igdamjam’s living to jam another year.

For 48 hours over the weekend of Jan 27-29 a group of around 80 game designers, developers and artists – both amateur and professional – will come together for an intensive Jam Session, forming small creative teams to design and prototype innovative game ideas. We provide the space, the tools you need and even catering. You make the games, and the IP stays with you!

It’s going be a fun weekend, but we also hope it can be something more. We want to stimulate the game development scene in Australia. We have the talent, the creativity and the resources to create a truly Australian games industry, we just need the initiative to give it a go.

After the inaugral Melbourne Jam held at La Trobe in Bundoora, we are looking forward to a slicker, smoother weekend still full of all the crazy creative energy of 2011.

We’re still on the lookout for sponsors – that would ensure less noodles, more nom :) get in touch and spread the word if you can help out.  All sponsorship is used for catering and equipment.

Updates to come, but spots are filling fast so don’t miss out registering your interest.

All media and other enquiries should be directed to info@igdamelbourne.org

We’ll be busy on twitter and we’ve even got a game jam specific facebook group

Looking for a bar sponsor and more Summer party details (aka ‘can anyone say c’mon manabar c’mon, c’mon)

November 25th, 2010 No comments
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The plans for the party are underway – and numbers are filling fast.

We’ve got the location – Big Ant Studios right in the middle of town – thanks! *waves* – and this also means we’ve got the list at the door, and if you’ve not on it with invite in hand then you miss out. And that would make us sad. So please make sure you register

We’ve got the food – HUUUUUGE shoutout to AUTODESK for sponsoring the tucker and who also have some super-amazing deals for ‘lil ‘ole IGDA Melbourne folk – so get in touch with Paul Hellyer if you’re looking to upgrade by Jan 18

We’ve got hmmm, a few drinks I guess – so if you feel like sponsoring the bar of what is sure to be a memorable party, please , contact giselle@igdamelbourne.org – I’d love to hear from you and make it that a top arvo is had by all.

Have no fear, it’ll all happen – but any and all support is welcome.

If you work for any of the tagged companies which we do our best to support we’d love your involvement – and it seems from the rsvp’s we’ll see some of most of you there.

Bring on the rooftop!!