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Archive for the ‘Events’ Category

Global Game Jam 2012 Sponsorship Prospectus now available

28 Nov

If you or your company are interested in supporting the growth of local game development, game jam is the ideal opportunity for grass roots support.

IGDA Melbourne will be running game jam for the second time in 2012 and whilst we’re very good at working with shoestring budgets, devs need to eat.

Please get in touch with Giselle [giselle at igdamelbourne dot org]  for your copy of the prospectus outlining sponsorship opportunities.

Tell your colleagues, school boss and friends, hell, tell ya mum, she might be keen to help out.

 
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WANTED: Game Jam project manager – apply within

26 Nov

After a highly successful (despite the over effective air conditioning and alarms!) inaugural Global Game Jam (http://globalgamejam NULL.org/) run by IGDA Melbourne in January this year, we are looking to host it again at La Trobe University (http://www NULL.latrobe NULL.edu NULL.au), 27-29 January 2012…but we need someone to drive this project.

I am finding it difficult to manage my time well enough to fit in a full time job, two kids with impending Christmas and school holidays, and my regular igdam ‘responsibilities’ – let alone project managing this substantial event, and I’m hoping there’s someone who see’s this as a great opportunity to step up for it.

Craig Peebles in particular did an orsum job with this last year, but is busy making games and planes at the moment.  There are helpers ready to assist, but I think we need to designate a driver.

I’m happy to assist, and have last years files and experiences to build on, but can’t drive it this year, so I’m hoping someone would like a little summer project – it’s not hard, it’s just time.

If you’re interested please email me giselle at igdamelbourne dot org

Yeah, no, it’s not a paid gig, unless you mean paid in terms of the satisfaction and fuzzies you get from enabling many games to be made over a crazy, fun filled weekend, thern it’s paying through the roof!

Thanks, and now back to the ninja plans and housework.

 
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GCAP Monday: Networking at Bluestone

11 Nov

We’re very excited about GCAP (http://gcap NULL.com NULL.au/)at IGDAM Central, and when the lovely folk from Traction Games (http://tractiongames NULL.com NULL.au/Games NULL.aspx)got in touch wondering where all the drinking networking nights were being held, we were happy to add to the festivities of GCAP by helping them out sorting drinks on Monday.

So….

All GCAP participants are invited to a lovely evening of networking at bevvies

When: 8:00 Monday 14 November

Where: Bluestone Bar (http://www NULL.bluestonebar NULL.com NULL.au/), 349 Flinders Lane, Melbourne

Thanks to GDAA and Traction Games, hope to see you there!

To assist us with estimating expected numbers, it would be appreciated if you could RSVP to the facebook event (https://www NULL.facebook NULL.com/event NULL.php?eid=260218827361881&context=create).

 
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GCAP11 tea and cupcakes: your cordial invitation

10 Nov

GCAP 2011 Journeys with friends – A cordial invitation: Join us for a chat over tea and cupcakes

Panel / Roundtable
Wednesday 16th November
1.35 pm – 2.35pm
GCAP Room 217 (http://gcap NULL.com NULL.au/wp/?page_id=13/#journeyswithfriends)

Journeys with friends beyond the cube: education and diversity in an evolving creative environment and what the opening of new playable spaces means to both education and industry

Calling those who have an interest in the future of game education and the changing shape of the game sector in Australia: educators, industry employers, indies, curators & interested others are invited to a panel / roundtable session with the ‘aunties’ to discuss and clarify a useful new discourse – language framework for the next phase of the journey. Tea and Cupcakes will be provided.

Visit the GCAP 2011 ‘Journeys with friends’ session description:

http://gcap.com.au/wp/?page_id=13/#journeyswithfriends (http://gcap NULL.com NULL.au/wp/?page_id=13/#journeyswithfriends)

Featuring:  Matt Ditton (Defiant, QCA) Lubi Thomas (QUT CI Precincts, Game On) and truna aka j.turner (IGDA Brisbane, Game On) and yours truly

Cupcakes kindly sponsored by HALFBRICK (http://www NULL.halfbrick NULL.com/)

 
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Exertion games with show and tell…the final details and lineup

07 Nov

When: Tuesday 8 November from 6:30pm
Where:
Exertion Games Lab, RMIT
Building 9, Level 1 Room 27
Bowen St RMIT
North end of campus

What:

Floyd Mueller will welcome us into his Games Lab and explain exertion games.  We will then be treated to trying some of them out!

Along with the exertion games, the following locally developed games will be on display for you to play and give constructive feedback:

One Must Die

James Rhodes, Joshua Toth, Anthony Studd amnd Chris Forrest

One Must Die is a prototype exploring the element of betrayal in a round-based FPS format.

One Must Die achieves this dynamic with team members fighting their way through a gauntlet and boss, only to be required to vote off one of their own at the end of each round.  The evicted person plays as the boss during the next round of play.

The game is currently in early prototype stages, exhibiting a gameplay focus in it’s current stage.  Much of the art assets are stock UDK as we intend to explore how we can enhance and exploit the trust and betrayal relationships formed between players.

Revenge of Robot Sharks

Luca Pavone and Sherwin Browne

The Sequel to Robot Sharks from Outer Space, with a whole lot of new stuff and twists – This is a two (maybe three) level demo with all of the ships ready for launch!

I am also gathering feedback, so if you could tell me what you thought, what was right and wrong, and give it to me, I’m more than happy to look at it!

Mekabunny

(Jason) Cheung Yi Kai, Trent Fealy, Gan Wei Cheng, Nicholas Lim Chong Hock

Mekabunny is a top-down view single-player PC game hybrid of tower defence and survival shooter gameplay with a steampunk design aesthetic, set in a desolate world.

It is also an RMIT student project.

Giant Robot Destroy Everything

Kyhil Duggan, Michele Ianello, Ned Kirner

Giant Robot Destroy Everything (G.R.D.E) is a mobile game for both iOS and Android where a player must draw shields to defend a robot and reflect enemy attacks back onto enemies. Operative action is drawing a straight line with your finger down the screen.

An out of date PC simulation can be found at www.kyhilduggan.weebly.com/grde.html (http://www NULL.kyhilduggan NULL.weebly NULL.com/grde NULL.html)

Lynch the Grinch

Paul Taylor

The Grinch is placing evil toys in the bedrooms of childrne, you must destroy these toys, protecting the kids, but cannot shoot the children or the good (normal) toys. It alltaks place during a lightning storm, so a concerted effort is required to identify the moving evil toys.

Automation

Andrew Lamb and Caswal Parker

Automation (http://automationgame NULL.com/)is a car company tycoon game in which you design and build cars from scratch.
It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car’s looks.
Several games have tried this before… but were able to merely scratch the surface.
Go ahead, build your dream-car company, or simply aim to dominate the world markets with your superior design skills!

Gem Thief

Benjamin Wallis, Simon Burford and Adrian Hansen

Gem Thief is a 2D puzzle game where you play as Quentin, a thieving mining traversing perilous mines to collect as many gems as possible.

The game is a modern take on classic puzzle games like Boulder Dash, and as such Gem Thief is presented in a very simple yet vibrant art style. The gameplay also harks back to old puzzle games, with simple mechanics, pick up and play controls, and challenging puzzles.

Gem Thief has been on the Apple Store for a couple of weeks now, and we are already hard at work for future updates that include new mechanics, game modes and an iPad version.

Pollinator

Tim Randall

It’s a path drawing game for iOS (iPod Touch, iPad and iPhone). It is nearing completion and should be out in November.

Basically you draw paths to direct bees to flowers where they harvest pollen, then back again to the hive. There are also dragonflies who try to eat the bees, but you can squish them with your finger if they get too close.

I’ve demoed the game in various states before at Freeplay and at iFest. You can find out a bit more on my website, http://www.pollinator-game.com (http://www NULL.pollinator-game NULL.com).

Whisperous

Swing Interactive

Whisperous is a 2.5D platformer intended for console gaming systems. Players can interact with their environment, attracting and repelling various objects and particles to transverse, explore and re-energise the environment with light.

http://www.swinginteractive.com/play (http://www NULL.swinginteractive NULL.com/play)

Bikini Beach Volleyball (could be one to keep the gender discussions going strong!)

David Coen

Open Chord Guitar

Alan Chatham

I make real guitars that you can play Guitar Hero et. al. with.  So I could set up my laptop and people can try the guitar while playing Frets on Fire.

Scarab 4052

James Siddel, Jason Louey, Nathan Farrugia and Tracey Lou

Save the galaxy by drilling to the center of imminently exploding planets and cooling the cores.

A Monash Game Studio Project.

Dean Planet

Jack Riddell

Dead Planet is a COD zombies / Worms inspired 2D flash game set in space.
The player is pitted against waves of ever more difficult zombies and must use the gravitational pull of the planets around him to evade the zombies and curve the bullets onto there intended target.
the game features complex physics, dynamic sound, multiple planets, multiple weapons and unique art style.

So that should keep us busy.

 
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Venue change for Exertion Games and Showtime!

03 Nov

When: Tuesday 8 November from 6:30pm
Where:
Exertion Games Lab, RMIT
Building 9, Level 1 Room 27
Bowen St RMIT
North end of campus

What:

Floyd Mueller will welcome us into his Games Lab and explain exertion games.

Along with the exertion games from the lab team, there will also be around a dozen locally developed indie and student games up on display for play. More details about what’s to play over the coming days.

 
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Game Jam site is go

03 Nov

The first steps towards Global Game Jam, Melbourne 2012, have been taken.

We’re now official at the Global Game Jam Site (http://globalgamejam NULL.org/sites/2012/igda-melbourne-la-trobe), so you can register as a contender there.  There will be more registration details etc in the coming months.

But yay! Game Jam!

 
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Show us your Mo

25 Oct

During November each year, Movember is responsible for the sprouting of moustaches on thousands of men’s faces in Australia and around the world. The aim of which is to raise vital funds and awareness for men’s health, specifically prostate cancer and depression in men.

Australian Gaming Community Team Captain Matt Hewson explains why he decided to get gamers together to support this important cause. “Movember is a charity I have supported for four years now. I have always felt that men’s health issues got swept under the carpet due to the old male attitude of “I don’t need help”. This year however was different for me. My Godfather was diagnosed with prostate cancer. With the issue hitting very close to home I felt I had to do something a little bit extra. What better way to do it than get a group of my fellow writers, developers, journo’s and gamers together and make a real effort towards fundraising for this important cause?”

This little idea has snowballed and gamers from all over Australia have joined the cause. Below is a little sample of the feeling held by the Australian gaming community in regards to Movember.

Firstly games writer/personality from Australian Gamer, Cav shares his thoughts. “Depression can strike any of us, anytime, and sometimes not even gaming will give us the escape we all know and love.  Movember gives me a chance to do my bit for Men’s Health, alongside my gaming ‘Mo-Bros and Sistas”

Next is a gamer that has fought depression and come out the other side, Ash, I am taking part in the Australian Gaming Community Movember team this year for myself. Still dealing with some depression I know firsthand how important it is us guys start talking about our health. There is a pre-conceived notion among most men that talking about problems, whether it be physical or mental, can be a sign of weakness. I’m really hoping to be part of changing that this year, by showing facing your problems and getting the help you need makes you a stronger, better man.”

It is not only the guys taking part; Female games writer Jenn Christodoulou is also joining the cause. “We all know gamers are more than adept at growing amazing neckbeards, but there has never been an achievement/trophy for disgusting facial hair. Well until now that is. Joining the Australian Gaming Community Movember team means supporting a great cause, and after all there is no greater achievement than curing cancer”

And to prove that while Movember has a serious message, it doesn’t mean that we cannot have fun supporting the cause, Australian Gamer writer Barry McBruce had this to say “Movember gives me an excuse to walk around looking like Burt Reynolds, and what can be better than that?”

The Australian Gaming Community Movember team hopes to have at least 40 members by the beginning of Movember in an attempt to raise $2000 dollars towards the cause. You can join the team by clicking here (https://www.movember.com/au/register/details/team_id/206020 (https://www NULL.movember NULL.com/au/register/details/team_id/206020)) , Join the facebook group here (http://www.facebook.com/groups/170839739664200/ (http://www NULL.facebook NULL.com/groups/170839739664200/)) or follow the conversation on twitter with the hastag #AGCMovember. So step up to the challenge, grow a mo, raise some money and help change the face of men’s health forever.

 
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Research talk: Tangible Play + Pizza @RMIT

25 Oct
Thursday, 10 Nov 2011, 5-6pm

Exertion Games Lab, RMIT 9.1.27 (exertiongameslab.org/about (http://exertiongameslab NULL.org/about))
The Exertion Games Lab is fortunate to have Elise van den Hoven from the Netherlands visiting RMIT and talk about her design research on Tangible Interaction in Games and Play. Her talk is entitled Tangible Play and will cover the following three studies: 1- TouchMeDare, an interactive festival installation, 2- Game balancing to help weaker players in a board game, and 3- Marbowl, a moving marble bowl.
To celebrate the occasion, we’ll provide free pizza.
About Elise
Dr. Elise van den Hoven MTD received her PhD in 2004, based on design research into tangible interaction and remembering, executed at Philips Research. Since 2003 she has been assistant professor at the User-Centered Engineering group, Industrial Design, Eindhoven University of Technology, the Netherlands. Elise has been working on tangible interaction and remembering with a user-centered design research approach since 1999. In 2007 and 2008 she chaired the only dedicated conference on tangible interaction: Tangible, Embedded and Embodied Interaction, and since then she has been on its steering committee.
Elise was the university’s representative in the Dutch Music Art Design-network and the president of the university’s Women’s network. Earlier this year she became program manager of the No Switches Allowed track within the Intelligent Lighting Institute, which focuses on innovative interaction styles with light and lighting of the future.
She was a visiting scientist at the Synaesthetic Media Lab, Georgia Institute of Technology, USA, the Memoir project, University of Sheffield, UK, and currently at the Interactivation Studio, DAB, UTS. For more information, see: www.elisevandenhoven.com (http://www NULL.elisevandenhoven NULL.com/)
Talk announcement in HTML: http://exertiongameslab.org/research-talk-tangible-play-pizza (http://exertiongameslab NULL.org/research-talk-tangible-play-pizza)
Elise’s visit to Melbourne was supported by funds from the Interaction Design Group (http://disweb NULL.dis NULL.unimelb NULL.edu NULL.au/research/interactiondesign/) at the University of Melbourne (http://www NULL.unimelb NULL.edu NULL.au/), where she will also be talking on 4 Nov 2011 (http://disweb NULL.dis NULL.unimelb NULL.edu NULL.au/research/interactiondesign/seminars NULL.html#2110).
 
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November: Exert yourself

21 Oct

When: Tuesday 8 November 6.30-10.30pm
Where:

Exertion Games Lab, RMIT

Building 9, Level 1 Room 27
Bowen St RMIT North end of campus

Florian ‘Floyd’ Mueller is researching the future of interactive technology that can support a life full of values and satisfaction. The Exertion Games Lab, based at RMIT, invents the future of gaming in order to understand how to design better interactive experiences, in particular games that require intense physical effort from players.

The research is particularly focused on the merging of “play” and the human “body”, drawing from research streams such as embodied interaction, interaction design, human-computer interaction and games research.

Floyd will tell us a bit more about Exertion Games and bring along some exertive games to try out.

We will also have space for more traditional (or otherwise) video games to be demo’d and displayed, so if you want to show off your latest creation please register here (https://docs NULL.google NULL.com/spreadsheet/viewform?hl=en_US&formkey=dEl0M2I4d3NPZ0k0bjRSSUhNUkNzNnc6MA#gid=0) and we will be in touch.  For serious.  We will.  Promise!

To help with logistics, there is a facebook event (https://www NULL.facebook NULL.com/event NULL.php?eid=273369602693520) where you can let us know if we’re expecting you.

The week after, November 14-16 is GCAP (http://gcap NULL.com NULL.au/), contact Giselle at igdamelbourne dot org if you want a 10% discount code on your ticket.  This is the Melbourne games event of the year, and not to be missed!

 
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