When: Tuesday 8 November from 6:30pm
Where:
Exertion Games Lab, RMIT
Building 9, Level 1 Room 27
Bowen St RMIT
North end of campus
What:
Floyd Mueller will welcome us into his Games Lab and explain exertion games. We will then be treated to trying some of them out!
Along with the exertion games, the following locally developed games will be on display for you to play and give constructive feedback:
One Must Die
James Rhodes, Joshua Toth, Anthony Studd amnd Chris Forrest
One Must Die is a prototype exploring the element of betrayal in a round-based FPS format.
One Must Die achieves this dynamic with team members fighting their way through a gauntlet and boss, only to be required to vote off one of their own at the end of each round. The evicted person plays as the boss during the next round of play.
The game is currently in early prototype stages, exhibiting a gameplay focus in it’s current stage. Much of the art assets are stock UDK as we intend to explore how we can enhance and exploit the trust and betrayal relationships formed between players.
Revenge of Robot Sharks
Luca Pavone and Sherwin Browne
The Sequel to Robot Sharks from Outer Space, with a whole lot of new stuff and twists – This is a two (maybe three) level demo with all of the ships ready for launch!
I am also gathering feedback, so if you could tell me what you thought, what was right and wrong, and give it to me, I’m more than happy to look at it!
Mekabunny
(Jason) Cheung Yi Kai, Trent Fealy, Gan Wei Cheng, Nicholas Lim Chong Hock
Mekabunny is a top-down view single-player PC game hybrid of tower defence and survival shooter gameplay with a steampunk design aesthetic, set in a desolate world.
It is also an RMIT student project.
Giant Robot Destroy Everything
Kyhil Duggan, Michele Ianello, Ned Kirner
Giant Robot Destroy Everything (G.R.D.E) is a mobile game for both iOS and Android where a player must draw shields to defend a robot and reflect enemy attacks back onto enemies. Operative action is drawing a straight line with your finger down the screen.
An out of date PC simulation can be found at www.kyhilduggan.weebly.com/grde.html (http://www NULL.kyhilduggan NULL.weebly NULL.com/grde NULL.html)
Lynch the Grinch
Paul Taylor
The Grinch is placing evil toys in the bedrooms of childrne, you must destroy these toys, protecting the kids, but cannot shoot the children or the good (normal) toys. It alltaks place during a lightning storm, so a concerted effort is required to identify the moving evil toys.
Automation
Andrew Lamb and Caswal Parker
Automation (http://automationgame NULL.com/)is a car company tycoon game in which you design and build cars from scratch.
It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car’s looks.
Several games have tried this before… but were able to merely scratch the surface.
Go ahead, build your dream-car company, or simply aim to dominate the world markets with your superior design skills!
Gem Thief
Benjamin Wallis, Simon Burford and Adrian Hansen
Gem Thief is a 2D puzzle game where you play as Quentin, a thieving mining traversing perilous mines to collect as many gems as possible.
The game is a modern take on classic puzzle games like Boulder Dash, and as such Gem Thief is presented in a very simple yet vibrant art style. The gameplay also harks back to old puzzle games, with simple mechanics, pick up and play controls, and challenging puzzles.
Gem Thief has been on the Apple Store for a couple of weeks now, and we are already hard at work for future updates that include new mechanics, game modes and an iPad version.
Pollinator
Tim Randall
It’s a path drawing game for iOS (iPod Touch, iPad and iPhone). It is nearing completion and should be out in November.
Basically you draw paths to direct bees to flowers where they harvest pollen, then back again to the hive. There are also dragonflies who try to eat the bees, but you can squish them with your finger if they get too close.
I’ve demoed the game in various states before at Freeplay and at iFest. You can find out a bit more on my website, http://www.pollinator-game.com (http://www NULL.pollinator-game NULL.com).
Whisperous
Swing Interactive
Whisperous is a 2.5D platformer intended for console gaming systems. Players can interact with their environment, attracting and repelling various objects and particles to transverse, explore and re-energise the environment with light.
http://www.swinginteractive.com/play (http://www NULL.swinginteractive NULL.com/play)
Bikini Beach Volleyball (could be one to keep the gender discussions going strong!)
David Coen
Open Chord Guitar
Alan Chatham
I make real guitars that you can play Guitar Hero et. al. with. So I could set up my laptop and people can try the guitar while playing Frets on Fire.
Scarab 4052
James Siddel, Jason Louey, Nathan Farrugia and Tracey Lou
Save the galaxy by drilling to the center of imminently exploding planets and cooling the cores.
A Monash Game Studio Project.
Dean Planet
Jack Riddell
Dead Planet is a COD zombies / Worms inspired 2D flash game set in space.
The player is pitted against waves of ever more difficult zombies and must use the gravitational pull of the planets around him to evade the zombies and curve the bullets onto there intended target.
the game features complex physics, dynamic sound, multiple planets, multiple weapons and unique art style.
So that should keep us busy.