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MacGuffin’s Curse to launch at IGDAM April meet

26 Mar

To launch and celebrate, Andrew and Ben will be adding to the amazing that is the GDC: Delayed Australian Release with a chance to meet the team, hear about the development and score a Steam code.

The rest of the night’s details are in the original post

For more info about the Curse, head over to the Brawsome website (http://www NULL.brawsome NULL.com NULL.au/blog/index NULL.php/games/macguffins-curse/)

 
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What would Molydeux in Melbourne March 30 – April 1

24 Mar

From the wonderful worlds of GDC and Twitter, a game jam has evolved, with 26 sites globally kicking off on Friday 30 March at The Hub, 673 Bourke St Melbourne (http://maps NULL.google NULL.com NULL.au/maps?q=673+bourke+st+melbourne&hl=en&sll=-25 NULL.335448,135 NULL.745076&sspn=42 NULL.067662,79 NULL.013672&hnear=673+Bourke+St,+Melbourne+Victoria+3000&t=m&z=16).

Andrew Brophy and Harry Lee have brought this together in record time and there’s space for around 60 jammers to create games based on the ideas from the twitter parody account that is @PeterMolydeux (https://twitter NULL.com/#!/petermolydeux). Pick any of the game ideas tweeted and away you go!

To secure your place, for a meagre $24 to cover Hub hire, head on over to the eventbrite listing (http://molyjam NULL.eventbrite NULL.com).

It’s another chance to jam with creative game developers and show the world stage how inspired Melbourne game development is. You’ll need to bring your own hardware, food, deodorant and sleeping gear. The site is located near Southern Cross Station and amongst plenty of shops to keep you sustained throughout the weekend.

For further information, check out the local facebook event page, and the central What would Molydeux site.  If that doesn’t tell you all you need to know, get in touch with the organisers via molyjamaus@gmail.com.

Katie Williams, freelance writer from Kotaku Australia, will be covering the event. She had a chance to to catch up with the man behind the parody (http://kotaku NULL.com/5848926/an-interview-with-the-man-behind-gamings-funniest-fake-twitter-account), check it out.

Harry and Andrew are also on the lookout for sponsors, so if you or your company would like to support this wonderfully creative initiative, don’t be shy, let them know.

 
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GDC: Delayed Australian Release Tuesday 10 April

23 Mar

 

After much ado, GDC’s delayed Australian release will be in Melbourne.

When: Tuesday 10 April 6:00pm onwards

Where: The Workers Club (http://maps NULL.google NULL.com NULL.au/maps?q=The+Workers+Club,+Brunswick+Street,+Fitzroy,+Victoria&hl=en&sll=-25 NULL.335448,135 NULL.745076&sspn=61 NULL.878284,79 NULL.013672&oq=the+workers+club&hq=The+Workers+Club,+Brunswick+Street,+Fitzroy,+Victoria&t=m&z=15), cnr Brunswick and Gertrude Streets, Fitzroy

Despite being a touch out of the CBD it’s very easy to get to…
86 tram stops right outside the door, 96 tram stops on Nicholson st, 112 stops right outside the door.
It’s a 10 minute walk from Parliament station. It also as good afterhours parking on Gertrude/Brunswick street.
What: Along with the usual networking, drinking and mingling we’ll get the GDC goss from;

 

Tom Killen: It was Agent Tom’s second GDC and he’ll give the low down on the Intrinsic and Extrinsic Player Motivation Talk (http://schedule NULL.gdconf NULL.com/session/6619/Intrinsic_and_Extrinsic_Player_Motivation%3A_Implications_for_Design_and_Player_Retention)

 

Matt F Ditton: Matt reckons The Game-Dev Start-Up talk (http://schedule NULL.gdconf NULL.com/session/6592/The_Game_Dev_Start-Up_2012%3A_Issues_and_Practical_Answers_for_the_Rookie_Studio) was worth the price of admission in itself, so will share the key points from this talk

 

Katie Williams: Katie had trouble tearing herself away from the parties, networking, meta-games, IGF expo and GDC Play to actually attend talks, so that will be her main focus.

 

Brad Giblin: As the main man for Film Victoria at GDC, Brad will wax lyrical about networking and handleboxes.

 

 

Harry Lee: While I’m sure meta-games will rate a mention, Harry will give the CA (Conference Associate) perspective, staying at indie hostels, and what happens when you try to illegally sneak into parties.

No doubt they’ll all be showing off the wonderful thing that is party networking, and hope you can make it along to live (or relive, if you made it this year) vicariously through their experiences.

Let us know if you’re coming along via the usual facebook event (https://www NULL.facebook NULL.com/events/365672066806786/).

 
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Freeplay 2012 Announced: Chaos and Grace 19-23 September.

19 Mar
 Freeplay announced today that the 2012 Freeplay Festival will be held at the State Library of Victoria and beyond from 19­‐23 September 2012.Freeplay 2012 will see the return of its conference and workshop program, public expo, awards, local and international speakers, and its unique mix of games, industry, culture, education, and play, centred around this year’s theme of ‘Chaos and Grace’.The festival will explore the chaos of the creative process, of development, and of the political, social, and artistic culture that surround us. It will dig into attempts to transform that chaos into systems and rules, and it will look at the way grace seeps into the skin of our work.Freeplay’s weekend program will once again take place at the State Library of Victoria on the weekend of the 22nd and 23rd of September.

Acting CEO and State Librarian, Sue Hamilton said “Games are an important way for people to engage with the world and with each other. They allow people to learn through interaction and develop new skills for managing complex thinking. Games succeed in this because they are intrinsically motivating; people play games because they enjoy it, not because they have to.

People also use libraries because they want to. In a modern library, collections take many forms -­ manuscripts, books, websites, digital media. Games are a fundamental part of this landscape, so it is important that libraries not only ‘play’ in this space, but encourage others to do so.”

Today, Freeplay also says goodbye to co­‐director Eve Penford‐Dennis who is moving on to focus on new projects.

Eve Penford-­Dennis said, “The Freeplay Independent Games Festival has been an enormously exciting event to run, and I feel very privileged to have been its co‐ director.

“It’s always been important to me to promote, through Freeplay, the talent, and sheer ingenuity that people display when unencumbered by the weight
of conformity in mainstream game development. It has been both humbling and inspiring to work for a community that is so positive and passionate about games, their way.

“Leaving something you’ve been an integral part of for a long time is always a difficult decision but I’m proud of how Freeplay has grown and transformed the public conversation around games and play. In particular, I’m proud of the public program which drew over 1800 people through Experimedia in 2011, the awards which celebrate the best of Australian creative development to local and international audiences, and establishing Freeplay as a stand‐alone organisation which I’m sure will support Freeplay long into the future.” Current festival director Paul Callaghan will remain on to direct the 2012 festival before also pursuing new opportunities.

“It’s been an amazing experience working on Freeplay for so long and watching it evolve as we’ve gone from 600 attendees in 2009 to over 2000 in 2011, as the opportunities for independent game developers have grown and as games and play have shifted into the cultural mainstream. I’m looking forward to the 2012 festival being bigger and more ambitious before handing it over to somebody with a fresh perspective.”

Expressions of interest for the position of festival director will be available later in the year.

For more information on Freeplay, visit www.freeplay.net.au (http://www NULL.freeplay NULL.net NULL.au/)
 
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Film Victoria Funding tips: Tuesday March 20 6-9pm NEW VENUE

14 Mar

If you are looking for funding your next game project, Film Victoria (http://www NULL.film NULL.vic NULL.gov NULL.au) has some great funding options, and applications close mid-April.

At The Boat Builders Yard (http://theboatbuildersyard NULL.com/cms-contact) from 6pm – 9pm (talks starting at 6:30) in South Wharf we are pleased to give you some inside info on what it takes to secure funding from people who have been there and done that.

Ben Britten: As part of Tin Man Games (http://tinmangames NULL.com NULL.au/), Ben has written successful funding applications and is now one of the assessors for the fund (yes, he’s one of the people you’ll have to impress)

Chris Wright: The Chief Surprise Architect from Surprise Attack (http://surpriseattack NULL.com NULL.au/) has been involved in three successful funding applications in collaboration with his indie clients, and can give tips on this too, as well as what it takes to be able to access even bigger pots of money.

Chris Watts: Chris’ company, Play Bit Entertainment (http://www NULL.playbitent NULL.com/), has also been on the receiving end of Film Victoria funding for his recently released Facebook game, Puzzle Treasure (http://apps NULL.facebook NULL.com/puzzletreasure/?ref=ts)

And of course, Film Victoria’s own Brad Giblin will also be there to answer your questions.

As we are limited for space, this event is for those looking to secure funding in the next round of applications or the near future.  We will be looking into holding a more general ‘How to Secure Funding’ event later in the year to cover not only Film Victoria, but also Screen Australia and any other relevant funding bodies.

Please be sure to RSVP via the facebook event (https://www NULL.facebook NULL.com/events/284818771586451/).

If you have any queries, email giselle@igdamelbourne.org

 
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National Survey Update and Canberra

13 Mar

A message from Tony Reed,  CEO of GDAA:

 

Dear members of the Australian game development industry,

Firstly, and most importantly, I would like to thank all of the studios that have contributed to the Game Development Industry Survey currently underway. I’d also like to thank the many individuals that have promoted and encouraged participation.

We were told to expect a 15% response rate based on our target of 150 developers. A surprised PWC advised the GDAA this morning that the survey had received a 40% response based on target, a strong indication of an engaged and proactive industry sector.

On Monday, March 19th, the GDAA president (Anthony Lawrence), vice-presidents (Shainiel Deo, Ross Symons) and I will be meeting with the Federal Government as part of the push toward equitable treatment of the Australian game development industry. Our objective is to see the introduction of production tax offsets designed to support future investment into the Australian industry and an increase in public production funding for our sector (that is, increased financing of programs such as Screen Australia’s All Media program).

To support the discussion PWC will produce an interim report for the eyes of Minister Crean only. This data will be used to fortify our arguments and demonstrate how government intervention will grow the local industry into a globally competitive and sustainable sector. For this reason I strongly encourage those studios that have not yet participated, and those studios who have saved entries, to complete the survey as soon as you are able. This data is critical to government decisions.

The survey can be found here: http://www.pwc.com.au/surveys/game-development-industry (http://www NULL.pwc NULL.com NULL.au/surveys/game-development-industry)

INDIES: There has been some concern raised from the indie sector that a lack of revenues (especially from those that have recently established their companies) precludes you from the survey. This is not the case at all. As active participants in the industry it is incredibly important that you are counted. You have the same value as any other local development studio and the GDAA includes support of the indie community in all of our conversations.

Again my sincerest thanks to everyone that has supported and participated.

Kindest regards,

Tony
 
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Two 3-Year Full-Time PhD Stipends: Game Design For Future Cities – Game Design For Popular Entertainment at RMIT’s GEElab

29 Feb

RMIT University’s Games & Experimental Entertainment Laboratory (GEElab) is offering two 3-year full-time PhD stipends, to highly motivated Australians or New Zealanders. At the GEElab, an international research team is investigating how game design thinking can affect and alter architecture & urbanism, mobility, popular media & storytelling, engagement as well as other sciences, cf.www.geelab.rmit.edu.au (http://www NULL.geelab NULL.rmit NULL.edu NULL.au/). The GEElab operates sites at RMIT in Melbourne, Australia, as well as in Stuttgart, Germany, there as GEElab Europe, and is based in RMIT’s School of Media and Communication.

Both PhD stipends contain an uplift for EU loading and run at AUS$30,000 tax-exempt p.a. each, over the course of three years. With these stipends come one-off relocation allowances as well as funding for an optional German language course if the successful applicants are not proficient in German. In addition, the GEElab will sponsor project cost as well as conference travel given circumstances. It is intended that the successful candidates will commence as soon as possible in Melbourne, and relocate to Germany in May or June of 2012.

3-Year PhD Stipend: Game Design for Future Cities
This stipend supports a doctoral student and is linked to the question how game design methods as well as playfulness can, methodologically and practically, serve as design principles and design results for the city and for citizens of the future, tackling fields such as urban well-being and liveability, citizen engagement as well as sustainability. The successful applicant will be required to spend most of her/his stipend’s time on extended field research in the Stuttgart–Karlsruhe high tech industry region in the southwest of Germany, as well as in other RMIT GEElab sites, if necessary.

3-Year PhD Stipend: Game Design for Popular Entertainment
This stipend supports a doctoral student who will explore, in an applied fashion, under which conditions established forms of popular culture (e.g. sports, music, fashion), or media (e.g. TV, movies, textbooks, museums) can become interactive, enhanced, and potentially co-created entertainment experiences that have been inspired by games, and what social and cultural implications, novel uses and contexts these scenarios render. The successful applicant will be required to spend most of her/his stipend’s time on extended field research in the Stuttgart–Karlsruhe high tech industry region in the southwest of Germany, as well as in other RMIT GEElab sites, if necessary.

Please find detailed information about these stipends – including selection criteria and application procedure – at www.geelab.rmit.edu.au/display/GeeWebEN/Positions (http://www NULL.geelab NULL.rmit NULL.edu NULL.au/display/GeeWebEN/Positions).

Applications for both stipends close Saturday, 31 March 2012. Interviews for both stipends will take place in April of 2012 (after Easter) in Melbourne. Please direct all enquires regarding these opportunities by Email to GEElab director Dr Steffen P Walz: steffen.walz@rmit.edu.au (steffen NULL.walz null@null rmit NULL.edu NULL.au).

 
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Game Dev Industry Survey: Now live.

28 Feb

Dear members of the Australian game development industry,

The Game Development Industry Survey is now live: http://www.pwc.com.au/surveys/game-development-industry (http://www NULL.pwc NULL.com NULL.au/surveys/game-development-industry)
The survey is a joint venture between the GDAA and the Department of Industry, Innovation, Science, Research and Tertiary Education, and will be undertaken by independent accounting firm, PricewaterhouseCoopers.
As previously mentioned, the purpose of Game Development Industry Survey is to provide a snapshot of the current industry, including head counts, salary bands and revenues. The information provided will be used, principally, as part of the GDAA’s activities within Canberra – encouraging the creation of a new tax offset facility and enhanced public production funding – and to stimulate local and international investment into the Australian games industry. The data provided from the survey will also allow the GDAA to identify competitive advantages of production in Australia and to formulate international sales/marketing initiatives on behalf of the Australian industry.
In order to get an accurate snapshot of the Australian industry we strongly encourage all companies engaged in game development or those that provide services to the game development industry (including middleware providers) to participate. An understanding of the national industry is crucial to the development of initiatives designed to create stability in the Australian industry, stimulate supported growth across all sectors (indies, independents and publisher-owned studios alike), and securing Australia’s future in the global game development space.
CONFIDENTIALITY:  the GDAA is acutely aware of the strong need for confidentiality. It is for this very reason the GDAA appointed PricewaterhouseCoopers to undertake, manage and report the aggregated data rather than managing the process through the association. PWC have very strong privacy policies (links to are on the survey site) and as such NO raw data will be sighted by, requested by or provided to the GDAA. ALL results provided to the GDAA will be in the form of aggregated data.
The Game Development Industry Survey should take no longer than 15 minutes.
http://www.pwc.com.au/surveys/game-development-industry (http://www NULL.pwc NULL.com NULL.au/surveys/game-development-industry)
 
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March meet: It’s not whom you know, but who knows you

25 Feb

Thanks to everyone for pulling together to make the Play Party such a success. We will look to a better floor plan in the future so more people can play more games.

And huge thanks for your kindness and generosity which now means I’m a lost for words  lifetime IGDA member.

Thousand Pound Bend is once again unable to accommodate us in March, but The Order of Melbourne is happy to have us again, and this time the rooftop will be ours too.

So…

If you’re not stateside for GDC we have a ripper discussion with Chris Wright, Chief Surprise Architect at Surprise Attack (http://surpriseattack NULL.com NULL.au/), the indie games marketing specialists and Dan Golding, video games blogger at Crikey.com (http://blogs NULL.crikey NULL.com NULL.au/game-on/) about how to market yourselves, your games and how to liaise with media to obtain the best possible outcomes.  We may have another games journalist dropping in to join the discussion, but that depends on when

When: Tuesday 13 March 6:30, talks start at 7:30pm

Where: The Order of Melbourne (http://maps NULL.google NULL.com NULL.au/maps?q=the+order+of+melbourne&hl=en&ll=-37 NULL.80875,144 NULL.963291&spn=0 NULL.010019,0 NULL.01929&fb=1&gl=au&hq=the+order+of&hnear=0x6ad642af0f11fd81:0x5045675218ce7e0,Melbourne+VIC&cid=0,0,13260682760810499361&t=m&z=16&iwloc=A)

RSVP via Facebook (https://www NULL.facebook NULL.com/events/220873738009588/)

So if you want to know the tricks to marketing your game, writing media releases and communicating with journo’s insights, don’t miss out.

If you have any queries email giselle / at/ igdamelbourne dot org

 
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Play the games made at Melbourne game jam: Tuesday 21 February

03 Feb

A selection of newly conserved games from the Melbourne Global Game Jam (http://globalgamejam NULL.org/sites/2012/igda-melbourne-la-trobe) will be available for your sampling pleasure at the next IGDAM meet up.  Please note the unusual date (didn’t want to cramp Valentine’s plans) and venue (the bend was already booked).

When: Tuesday 21 February from 6pm

Where: The Order of Melbourne (http://maps NULL.google NULL.com NULL.au/maps?q=the+order+of+melbourne&ll=-37 NULL.80875,144 NULL.963291&spn=0 NULL.010019,0 NULL.01929&fb=1&gl=au&hq=the+order+of&hnear=0x6ad642af0f11fd81:0x5045675218ce7e0,Melbourne+VIC&cid=0,0,13260682760810499361&t=m&z=16&iwloc=A) (think Freeplay afterparty venue and you’re set)

Some of the games for your tasting pleasure include:

Omelette Boris (http://www NULL.kumobius NULL.com/omeletteboris/), Purgatory (http://globalgamejam NULL.org/2012/purgatory), Circle of Snake (http://globalgamejam NULL.org/2012/circle-snake), Faia (http://globalgamejam NULL.org/2012/faia), Harmonize (http://globalgamejam NULL.org/2012/harmonize), Hairy Cat Holocaust (http://globalgamejam NULL.org/2012/hairy-cat-holocaust) (please play on mute), Deep (http://globalgamejam NULL.org/2012/deep)and many, many more….

If you could let us know if you’re coming via the facebook event (https://www NULL.facebook NULL.com/events/155828627866033/) it’d be much appreciated.

Jammers, please register your game for display (https://docs NULL.google NULL.com/spreadsheet/viewform?hl=en_US&formkey=dFhDVzlMVEo4ejM3U25wZTh6S3ZHTXc6MQ#gid=0) so we can save you a space and have someone set up by 6pm at The Order.

The jam was a massive success with over 100 jammers creating 28 games in just 48 hours. We couldn’t have achieved this without the generous support of our sponsors….We owe enormous thanks in particular to our Platinum Sponsor La Trobe University (http://latrobe NULL.edu NULL.au)for allowing us to use their campus grounds to host all of the jammers. They were generous in providing us with five computer labs and a workstation for every jammer, as well as internet access and use of their amenities. The Game Jam would not have been possible without this venue.All of the jammers were delighted to hear from Myles who explained Gold Sponsor Microsoft’s Imagine Cup (http://www NULL.imaginecup NULL.com/), which is certainly of interest to all of these jammers. The generous financial support given by Microsoft also provided a solid meal and snacks that fueled the creative minds.We also owe significant thanks to our other Gold Sponsors the Academy  (http://aie NULL.edu NULL.au)of Interactive Entertainment (http://aie NULL.edu NULL.au) and Immersive Technologies (http://www NULL.immersivetechnologies NULL.com/)for their generous financial assistance. Their support allowed us to provide meals and some fun distractions to relieve the jammers from 48 hours of relentless development. The game jam would not have been possible without their early support.

All the jammers also owe many thanks to our Prize Sponsors EA Aus (http://www NULL.ea NULL.com/au)

tralia (http://www NULL.ea NULL.com/au),Stephan Shutze’s Sound Librarian (http://www NULL.stephanschutze NULL.com/sound-library NULL.html), Surprise Attack (http://surpriseattack NULL.com NULL.au/) amd StormFX (http://www NULL.stormfx NULL.com NULL.au/) for their generous donation of prizes including a copy of the Stephan’s sound library, valued at $2000 for the best game audio, a half day branding and marketing workshop for the most surprising game, as well as JB giftcards and a terrific selection of EA games and merchandise.

Finally, cheers to our  Indie Sponsors Tin Man Games (http://tinmangames NULL.com NULL.au/), The League of Geeks (http://www NULL.leagueofgeeks NULL.com/), and The Voxel Agents (http://www NULL.thevoxelagents NULL.com/) who provided some financial support and who were also incredibly generous with their time in helping organise, run, and judge the jam. Particular thanks are also due to Ben Britten-Smith of Tin Man Games who provided valuable mentorship to the jammers.

Melbourne’s 2012 Global Game Jam was a phenomenal success. It was one of the largest jam sites in the world. We received significant coverage in games and industry media and would like to thank everyone who contributed to what was an amazing weekend of community game creation.
Hope to see you at The Order
Cheers,
Giselle
giselle@igdamelbourne.org
 
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Posted in Game Jam