Melbourne games development scene pulls together again
Just wow.
On Sunday night we launched a crowd funding campaign on Pozible (http://www NULL.pozible NULL.com NULL.au/index NULL.php/archive/index/2993/description/0/0) to support this year’s IGDAM Christmas party. Within 2 days of asking we’ve done it!
And I mean we. Everyone’s been more generous than I had hoped or imagined, and we’ve reached our goal, a Ninja Clapping Christmas is happening in Melbourne games dev world! And sometimes in these parts we need things to look forward to.
The planning of this, sadly coincided with the closure of Visceral by EA and the loss of 21 local jobs. Never a good thing. If we can to help out in any and you’ve been affected by the closure you welcome to get in touch, via either info at igdamelbourne dot org or the myriad of ways we can all be contacted these days!
One of which is twitter, which has been another place there has been some great local responses and offers of assistance to, along with the sounds of plots afoot from the Visceral crew:

And then there’s all the other individuals (http://www NULL.pozible NULL.com NULL.au/index NULL.php/archive/index/2993/supports/0/0#info) who have been so generous in their support of this project. Thank you all, let’s keep going, who know’s maybe Trent Kusters will see Kamahl yet.
We’ll be announcing our October meet up shortly, and we hope to see you on the second Tuesday of the month (as long as you came with, aside from new game dev contacts and tasty, tasty information from people into what you are)
Super special sponsors get logos, so here the come, and you may have noticed the ninja chimp earlier – that’s the spirit!
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