Melbourne Global Game Jam 2011 – Q&A
Hey all,
We had a bunch of questions after the GGJ talk on Tuesday night, and I’ve posted questions below so everyone can see. Hopefully I’ve covered them all, but if you have any more questions, please comment below to add them, and we’ll get answers to you as soon as possible.
Please remember, places are filling fast! If you want to be part of the Melbourne Game Jam, you need to register here to be a part of it.
Q: Can we form our own teams before the event?
A: Wow, we had lots of feedback on this! It seems that my brief statement on this sounded too restrictive, so let me clarify. In saying not to bring teams to the event, our intent was not to impose strict rules on who you can work with, but more to allow for room to mingle with all the new people that you’ll be meeting at the event. Most likely, games will be pitched by groups anyway on the Friday, and then people can choose which groups they want to work in for the weekend. If you come with friends, and know that you work well with them, then you are free to form a group with them on the day. We may step in if a team becomes too large, but otherwise people are free to form groups as they see fit. The main thing is for everyone to be having fun over the weekend, and being part of a good team is a big part of that.
Q: What game technologies can we use?
A: You are free to use any game technologies that you are legally allowed to use. Examples of free game engines include Unity, UDK, Game Maker, XNA. Some art software packages are commonly available with a 30-day trial period. We will have some installers available on the day, but if you can have software already installed and ready to go, that will be best.
Q: Is the Game Jam considered making a game commercially?
A: In terms of software licensing, the Game Jam is not considered a commercial enterprise, so you should be free to use educational licenses or trial versions of software. See below for details of the Creative Commons license that all games in the jam will be submitted under.
Q: Can we use our own game engines?
A: If you have a framework or game engine that you have created yourself, you are free to use that in your game. However, please note that all games must be submitted online at the end of the jam, including full source code with all game assets. If you are happy with this, feel free to use your own tech.
Q: Who owns the IP?
A: The team/makers of the game hold all IP rights. However, the Global Game Jam may use the games for demonstration as it sees fit. All games must be posted in the state they are in as of the close of the GGJ event (Sunday). If the team/makers of the game wish to upload subsequent versions, they are welcome and we will host and archive them. All participants and all games entered for GGJ must agree to a Creative Commons, share, alter, no sell license (http://creativecommons NULL.org/licenses/by-nc-sa/3 NULL.0/).
Q: Can we bring our own PC’s?
A: Yes, feel free. To make things easier, there will be plenty of monitors, mice and keyboards available to use. This will make setup a lot easier and less for individuals to transport to and from the event.
Q: Will we have Internet/Network access?
A: We will be using La Trobe University’s IT Labs, and will have access through that to the Internet and network storage space. Reasonable use guidelines will be in place for internet access, and participants will be required to agree to La Trobe’s IT usage policy before beginning the jam.
Q: Will wireless networking be available?
A: We’re not sure on this one yet. This was asked with regard to using wifi for multiplayer networking for a game. This depends on whether we can get specific hardware for this, so we can’t guarantee it unfortunately.
Q: How much will it cost?
A: We’re still finalising things, but it depends on the final details of sponsorship. Hopefully it will be free of charge for jammers, but otherwise we’re looking at a cost of $20-$30 per person for the weekend.
Again, any other questions, please ask them in comments below and we’ll get back to you as soon as we can.
Hi,
I can’t make the entirety of the event, but I’d like to come and help out with running the event itself, as would someone else I know. I’ll be able to come in some time on Saturday morning and stay until late Sunday morning. I have coffee making skills, as does he. He’s not sure if he’ll be able to come, but if he can it’ll be for the whole thing. I was talking to Giselle about coming in and helping, and thought you should know about the extra help. I won’t be contactable about it until the 28th, but the other person will check the comments on here for any info, and may be able to reach me.
Hi Bianca
Thanks for letting us know and it’s great to hear you want to help out.
If anyone is interested in helping out but not participating, please email your name, contact email and mobile (mob for use on the weekend of the event only) and skill set to info@igdamelbourne.org (info null@null igdamelbourne NULL.org)
Particular skills we’re still on the lookout for are – hardware and networking, design, art, gameplay, project management, catering, multimedia (we wanna hook up with Sydney and maybe Perth via skype), photography (you may have noticed how few photos there are on this site, we want to fix that!), filming etc.
If you are interested in registering, make sure you do so soon here and on the global game jam site – http://www.globalgamejam.org (http://www NULL.globalgamejam NULL.org)
Q: Can we use our own game engines?
A: If you have a framework or game engine that you have created yourself, you are free to use that in your game. However, please note that all games must be submitted online at the end of the jam, including full source code with all game assets. If you are happy with this, feel free to use your own tech.
This seems a little unusual. Unity, XNA, Game Maker and UDK are all closed source. Why must the source for our own engines be made available when these tools/engines can be used? Could you please clarify whether the “engine source” must be included, as opposed to the “game source”.
In terms of networking, the labs got the internet there. There is wireless there, but requires student login. Not 100% sure if there are firewalls preventing communication between computers.
I can bring a wireless router if people would like.
Srouce: Am a current LTU Student.
Hi Brad
Thanks for the thought. Paul Taylor is sorting out the labs, including internet access. Feel free to get in touch with him to offer your assistance.
Cheers,
Giselle
@Benjamin Dobell
Hey Ben,
Yes, those engines are all closed source, but other people can install them themselves, and then use your game source, project file etc. to compile the game. If you’re using a game engine you created yourself, you must upload the source code in a form that people are able to download it from the GGJ website and compile it themselves.
More details here: http://globalgamejam.org/wiki/hand-procedure (http://globalgamejam NULL.org/wiki/hand-procedure)