Jamming it – Game maker style
Over 70 game makers are heading to La Trobe University’s Melbourne campus in Bundoora to get their game on next weekend as part of the Global Game Jam.
The Global Game Jam takes place on January 28-30 and sees volunteer teams of video game designers across over 174 venues and 44 countries working together for two days and nights to create games from scratch. This Melbourne event is organised by the International Game Developers’ Association (IGDA) Melbourne chapter, and includes nearly 80 professional developers, indies and students in the eclectic mix of participants ready to fuel up and create. One of the big players in the local games development scene Firemint (http://firemint NULL.com/), the Melbourne based developer best known for worldwide hits Flight Control and Real Racing on iPhone and iPad, sees the benefit of such events and are pleased to be sponsoring.
Rob Murray, Firemint’s CEO says “Firemint is very happy to feed the hard-working teams at this year’s Melbourne Game Jam. We’re big believers in prototyping games in a short amount of time as there’s no better way to see whether a concept is actually fun. As well as the “Game Days” we run internally at Firemint, Steve and I each prototyped a game in just a few days – Puzzle Quest and Flight Control – so you never know whether Game Jam might see the next great Aussie game emerge!”
Infinite Interactive, the talent behind Puzzle Quest led by Steve Fawkner, was recently acquired by Firemint. “There is a heap of creativity in the local development community,” Mr Fawkner said, “so we’re excited to be supporting that. Rob and I are looking forward to heading to Game Jam on Friday and chatting to the teams!”
The judging panel for the local competition is as diverse as the participants and includes Tassos Stevens, Co-Director of Coney (http://youhavefoundconey NULL.net/) (UK), Sam Mayo, the Community Support Coordinator from Firemint; Neil Rennison , Co-founder and Creative Director of Gamebook Adventures creator Tin Man Games (http://tinmangames NULL.com NULL.au/blog/); Leena van Deventer, Indie Games Section Editor over at Resolution Magazine (http://resolution-magazine NULL.co NULL.uk/content/), and Donald Duong, co-host and reviewer for Channel 31’s Level 3 (http://www NULL.level3 NULL.org NULL.au/).
Participants of the Global Game Jam will find out this year’s mystery theme at 5 p.m. on Friday 28 January before breaking into teams and starting the long 2 days of making code, art, music and gameplay. Finished games will be uploaded to the Global Game Jam web site (http://www NULL.globalgamejam NULL.org/) on Sunday 30 January.
If you are part of the local games industry or media and would like to come along and check it out, please email committee@igdamelbourne.org




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