Triple treat with a twist update
With the horses running on the first Tuesday, the next #igdam meet up will be:
Tuesday 9 November
7.30 for an 8 start (or thereabouts!)
3 Degrees in the QV
We’d love love love to hear from you if you can help with sound and video stuff while we wait to see if the Manabar will fit our meetings
And the speakers are…..*drumroll*
Yiyi Wang (Creative Director, Cookon): Design and marketing
Coming from a design background, I’d like to share my experience in design and marketing. Cokoon is a Design Consultancy based in Melbourne. We specialise in Digital Design and provide quality Design Solutions for businesses and organisations. We has been working on client projects on day to day basis, whether to help them launch a new product, a new service or just simply promote their business. I will present Positive Posters project, and how important it is to make everything user-friendly, and how we can learn from web applications to make it easier for players to learn and play your game.
Courtney Kim (http://courtneykim NULL.com/) : the importance of graphic design in game
A Melbourne based accomplished designer, illustrator with a passion for socially beneficial artistic enterprises Courtney will discuss the importance of graphic design in games; that interface and advertising can be as important to sales as how good the game is.
She’s also a nuts Korean Starcraft fanatic and great designer. Born in Germany and raised in South Korea she studied Bachelor of Multimedia and Digital Arts at Monash University. As a director of creative agency called Symphonic Pixels (http://symphonicpixels NULL.com/), Courtney has a flair for web, digital art, interactivity, motion graphics and illustration. She has a passion for working and collaborating with clients, who celebrates their cultural diversity, advance the pursuit of knowledge, and sharing her entrepreneurial spirit through creative project. Her works communicate to audiences of what she truly loves and admires and games are one of her passions.
Rhys Sullivan: Monetising your game
Rhys has worked in the advergames space for the last 5 years for agencies including Spin Communications and M&C Saatchi. He’d like to talk about his experience in such and tell people they can make games, and make good money at the same time, through different avenues.
Rhys Sullivan is freelance Flash developer with around 6 years of experience in many areas of the digital industry. Australian born but having lived in countries as diverse as Papua New Guinea and Chile, he initially trained as an archaeologist, but after having worked through a harsh Irish winter was seduced by the digital industry’s non-exposure to the elements. He then studied graphic design in Brisbane, before getting a job as a Flash developer in Stockholm, Sweden. Returning to Melbourne he’s worked for agencies such as M&C Saatchi, Publicis Mojo, and digital studios including Visual Jazz and Boffswana. His work has focused on flash game development, as well as highly dynamic and experiential platforms that require advanced programming solutions.
And, in case you need more reasons to come along, there’ll be a beer raffle and massive game jam announcements