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Writing for Games – An Introductory Workshop

28 Apr

As taught by Freeplay Co-director and IGDA bloke, Paul Callaghan

INTRO TO WRITING FOR GAMES
Monday May 3
9.30-5pm

The games market is growing and stories are getting more sophisticated. This games workshop will cover the fundamentals of story and structure and how they apply to games. It will explore the key interactive strengths of the games medium, and present the avenues and technology available for working in the form. This workshop is for all those interested in writing for games but not sure how to get started.

By the end of this workshop, participants should be able to:
Outline stories for games using traditional storytelling and structural techniques
Understand how games integrate mechanics, rewards, and non-linear elements
Write game-specific scenes, including conversations and characters
Deconstruct existing games to better understand their storytelling techniques, including plot, character, dialogue, and theme
Use available technology to write for specific game engines

Further information is available here (http://www NULL.aftrs NULL.edu NULL.au/courses/course-search/open-course-detail NULL.aspx?id=4084)

 
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